jaw crusher run by small gas engine video

portable rock crusher - gasoline engine powered

The 911MPEJAC34C-G/E is a 75x 100 millimeter Hobby Miners Portable Jaw Crusher. Its3 X 4gape will break to 50% minus 1/4 CSS and rocks/ore hosting gold, silver, copper or any recycle material such as magnets, granite, cement or bricks. Is easily adjustable closed side setting goes from 3/8 to 1.5.

With a 375 RPMoverheadeccentric, and equipped of a 6.5 HP gasoline engine (196 cc), thissmall primary rock crusher/breakerwill quickly have your hard-rocks crushed to under 1/4 and be ready for secondary crushing.

With a capacity of 200pounds (100 kg) per hours, the 911MPEJAC34CGis a sturdy 200 lbs rock crushing machine, can stay in your garage, small mining claim/camp of follow you around in the back of your pickup truck.

small jaw crusher

The 911MPEJAC23is aSmallJaw Crusher of 2.25 X 3manufactured to easily crush any rock from 2 (50mm) down to a D50 of 700 micron (28 Mesh) which also correspond to acrushed discharge P80 size of 80% passing 1400 microns or 14 mesh. The discharge opening (closed-side-setting) of this 55mm X 75mm big-small crusher you can adjusted with a wrench. With a short throw at a quick 525 RPM (speed eccentric overhead), this small rock crushercan almostpulverize without dusting of your run-of-the-mill, chain beating, hammermillsmall prospectorsoften buy.

The Small 911MPEJAC23is a2.25 X 3 Jaw Crushermanufactured to easily crush any rock from 2 (50mm) down to a D50 of 700 micron (28 Mesh) which also correspond to acrushed discharge P80 size of 80% passing 1400 microns or 14 mesh. The discharge opening (closed-side-setting) of this 55mm X 75mm big-small crusher you can adjusted with a wrench. With a short throw at a quick 525 RPM (speed eccentric overhead), this small rock crushercan almostpulverize without dusting of your run-of-the-mill, chain beating, hammermillsmall prospectorsoften buy. With a rated capacity to crush 25 lbs (12 kg) of material per hour,this portable and lightweight (35 lbs.), is perfect for low volume metallurgical sample preparation or any small home laboratory a gold prospector would have in his garage. At 80% < 14 mesh, the discharge from this small crushing machine is mostlyliberated and ready for panning or shaking table. Allsmall jaw crushers come with an operating manual, pulley, preinstalledabrasion-resistantAR450jaw plates. This economic crusher is sold without the 1 HPmotornor mounting supports. All crushers are offered with gas/diesel engine or electric motor. If you decide to do-it- yourself, just be sure to ratio your speed/sheaves to have 525 RPM on the jaws and your rock crusheris set to crush.

The Small 2x3 Jaw Crusher is designed to crush rock and rock like aggregates from 1.5 size down to 50 Mesh size depending on selected output setting. In order to maintain the long life and high performance standards your Crusher is designed for, it is essential to carefully observe and adhere to the following operating and maintenance instructions.

estimate jaw crusher capacity

My friend Alex the SAG Mill Expert, says this equation you picked up doesnt look right.The numerator is calculating the volume of one swing of a jaw, times thedensity of material in the chamber, times the number of cycles perminute. This should give you the mass of material crushed per minute.

The example youve given is missing information needed to calculate theA term it doesnt tell you the height of the crushing chamber. The two measurements youve got are the top opening width and top openinglength; A should be the jaw throw (not given) times the crushing chamber height (also not given).

Tables hereincontain information that is typical of output from crushers discussed above. The capacities are based on the crusher receiving full, continuous feed of clean, dry, friable stone weighing 100 lb/cu ft.

These capacity tables show several significant differences between the two common types of primary crushers. A jaw crusher has a wider range of settingsgenerally, a maximum of two to three times the smallest setting. The tables also show that for a comparable maximum size of feed and setting, a gyratory crusher has a much greater capacity than a jaw crusher. Thegyratory crusher obtains this advantage only at the cost of greater power to drive the crusher.

The selection of an appropriate primary crusher for a given use has to be based on a consideration of several factors. These are not limited to the design features of the crusher. If the feed is blasted rock from a quarry, the size and method of handling the feed influence crusher selection. For instance, a power shovel is limited by the dimensions of the dipper in the maximum size of rock it can handle well. It may be that the bucket of a 1- yd shovel would be too small to load the maximum size rock allowed in a jaw crusher with a 42-in. opening.

If a 60-in. gyratory crusher is to process material from a quarry where a shovel loads the raw material, the shovel would probably have to have a dipper capacity of at least 5 cu yd to be compatible. It may be more economical to change the blasting pattern to produce larger rock that can be handled by a larger loader-hauler combination and still fit in the primary crusher. Generally, a large reduction ratio will be required of the primary crusher.

If gravel has relatively small maximum particle sizes, a large feed opening is not needed. It may be more economical to feed all of the pit-run material into the primary crusher rather than to remove the part that is already smaller than the crusher setting. That calls for a crusher with a higher capacity. There are many feasible solutions to the crusher selection problem, so the aggregate producer must select crushers with total operations and economics in mind.The selection of reduction crushers is also a complex problem.

The economic selection of any particular crusher depends on the ability of the crusher to handle the maximum size of feed, reducing this at the highest possible reduction ratio and least cost for the original installation, maintenance, and power. For any particular aggregate production plant, it is advisable to make preliminary determinations of the types of crushers needed. If most of the feed is coarse and stage crushing is required, primary crushers that meet the requirements of reduction and economy and have straight crushing surfaces may be most economical.

Where only a very small percentage of the feed approaches the size of the feed opening of the crusher,nonchoking crushing surfaces in a high capacity crusher may be advisable for the sake of economy. If the plant requires several stages, and several different types of crushers could be used for each stage, the costs of each feasible combination must be analyzed to find the crusher plant with the least total cost.

jaw crusher working principle

A sectional view of the single-toggle type of jaw crusher is shown below.In one respect, the working principle and application of this machine are similar to all types of rock crushers, the movable jaw has its maximum movement at the top of the crushing chamber, and minimum movement at the discharge point. The motion is, however, a more complex one than the Dodge motion, being the resultant of the circular motion of the eccentric shaft at the top of the swing jaw. combined with the rocking action of the inclined toggle plate at the bottom of this jaw. The motion at the receiving opening is elliptical; at the discharge opening, it is a thin crescent, whose chord is inclined upwardly toward the stationary jaw. Thus, at all points in the crushing chamber, the motion has both, vertical and horizontal, components.

It will be noted that the motion is a rocking one. When the swing jaw is rising, it is opening, at the top, during the first half of the stroke, and closing during the second half, whereas the bottom of the jaw is closing during the entire up-stroke. A reversal of this motion occurs during the downstroke of the eccentric.

The horizontal component of motion (throw) at the discharge point of the single-toggle jaw crusher is greater than the throw of the Dodge crusher at that point; in fact, it is about three-fourths that of Blake machines of similar short-side receiving-opening dimensions. The combination of favorable crushing angle, and nonchoking jaw plates, used in this machine, promotes a much freer action through the choke zone than that in the Dodge crusher. Capacities compare very favorably with comparable sizes of the Blake machine with non-choking plates, and permissible discharge settings are finer. A table of ratings is given.

The single-toggle type jaw crusher has been developed extensively. Because of its simplicity, lightweight, moderate cost, and good capacity, it has found quite a wide field of application in portable crushing rigs. It also fits into the small, single-stage mining operation much better than the slower Dodge type. Some years since this type was developed with very wide openings for reduction crushing applications, but it was not able to seriously challenge the gyratory in this field, especially when the high-speed modern versions of the latter type were introduced.

Due to the pronounced vertical components of motion in the single-toggle machine, it is obvious that a wiping action takes place during the closing strokes; either, the swing jaw must slip on the material, or the material must slip along the stationary jaw. It is inevitable that such action should result in accelerated wear of the jaw plates; consequently, the single-toggle crusher is not an economical machine for reducing highly abrasive, or very hard, tough rock. Moreover, the large motion at the receiving opening greatly accentuates shocks incidental to handling the latter class of material, and the full impact of these shocks must be absorbed by the bearings in the top of the swing jaw.

The single-toggle machine, like the Dodge type, is capable of making a high ratio-of-reduction, a faculty which enables it to perform a single-stage reduction of hand-loaded, mine run ore to a suitable ball mill, or rod mill, feed.

Within the limits of its capacity, and size of receiving openings, it is admirably suited for such operations. Small gravel plant operations are also suited to this type of crusher, although it should not be used where the gravel deposit contains extremely hard boulders. The crusher is easy to adjust, and, in common with most machines of the jaw type, is a simple crusher to maintain.

As rock particles are compressed between the inclined faces of the mantle and concaves there is a tendency for them to slip upward. Slippage occurs in all crushers, even in ideal conditions. Only the particles weight and the friction between it and the crusher surfaces counteract this tendency. In particular, very hard rock tends to slip upward rather than break. Choke feeding this kind of material can overload the motor, leaving no option but to regulate the feed. Smaller particles, which weigh less, and harder particles, which are more resistant to breakage, will tend to slip more. Anything that reduces friction, such as spray water or feed moisture, will promote slippage.

Leading is a technique for measuring the gap between fixed and moveable jaws. The procedure is performed while the crusher is running empty. A lead plug is lowered on a lanyard to the choke point, then removed and measured to find out how much thickness remains after the crusher has compressed it. This measures the closed side setting. The open side setting is equal to this measurement plus the throw of the mantle. The minimum safe closed side setting depends on:

Blake (Double Toggle) Originally the standard jaw crusher used for primary and secondary crushing of hard, tough abrasive rocks. Also for sticky feeds. Relatively coarse slabby product, with minimum fines.

Overhead Pivot (Double Toggle) Similar applications to Blake. Overhead pivot; reduces rubbing on crusher faces, reduces choking, allows higher speeds and therefore higher capacities. Energy efficiency higher because jaw and charge not lifted during cycle.

Overhead Eccentric (Single Toggle) Originally restricted to sampler sizes by structural limitations. Now in the same size of Blake which it has tended to supersede, because overhead eccentric encourages feed and discharge, allowing higher speeds and capacity, but with higher wear and more attrition breakage and slightly lower energy efficiency. In addition as compared to an equivalent double toggle, they are cheaper and take up less floor space.

Since the jaw crusher was pioneered by Eli Whitney Blake in the 2nd quarter of the 1800s, many have twisted the Patent and come up with other types of jaw crushers in hopes of crushing rocks and stones more effectively. Those other types of jaw crusher inventors having given birth to 3 groups:

Heavy-duty crushing applications of hard-to-break, high Work Index rocks do prefer double-toggle jaw crushers as they are heavier in fabrication. A double-toggle jaw crusher outweighs the single-toggle by a factor of 2X and well as costs more in capital for the same duty. To perform its trade-off evaluation, the engineering and design firm will analyze technical factors such as:

1. Proper selection of the jaws. 2. Proper feed gradation. 3. Controlled feed rate. 4. Sufficient feeder capacity and width. 5. Adequate crusher discharge area. 6. Discharge conveyor sized to convey maximum crusher capacity.

Although the image below is of a single-toggle, it illustrates the shims used to make minor setting changes are made to the crusher by adding or removing them in the small space between the crushers mainframe and the rea toggle block.

The jaw crusher discharge opening is the distance from the valley between corrugations on one jaw to the top of the mating corrugation on the other jaw. The crusher discharge opening governs the size of finished material produced by the crusher.

Crusher must be adjusted when empty and stopped. Never close crusher discharge opening to less than minimum opening. Closing crusher opening to less than recommended will reduce the capacity of crusher and cause premature failure of shaft and bearing assembly.

To compensate for wear on toggle plate, toggle seat, pitman toggle seat, and jaws additional shims must be inserted to maintain the same crusher opening. The setting adjustment system is designed to compensate for jaw plate wear and to change the CSS (closed side setting) of the jaw crusher. The setting adjustment system is built into the back frame end.

Here also the toggle is kept in place by a compression spring. Large CSS adjustments are made to the jaw crusher by modifying the length of the toggle. Again, shims allow for minor gap adjustments as they are inserted between the mainframe and the toggle block.

is done considering the maximum rock-lump or large stone expected to be crushed and also includes the TPH tonnage rate needing to be crushed. In sizing, we not that jaw crushers will only have around 75% availability and extra sizing should permit this downtime.

As a rule, the maximum stone-lump dimension need not exceed 80% of the jaw crushers gape. For intense, a 59 x 79 machine should not see rocks larger than 80 x 59/100 = 47 or 1.2 meters across. Miners being miners, it is a certainty during day-to-day operation, the crusher will see oversized ore but is should be fine and pass-thru if no bridging takes place.

It will be seen that the pitman (226) is suspended from an eccentric on the flywheel shaft and consequently moves up and down as the latter revolves, forcing the toggle plates outwards at each revolution. The seating (234) of the rear toggle plate (239) is fixed to the crusher frame; the bottom of the swing jaw (214) is therefore pushed forward each time the pitman rises, a tension rod (245) fitted with a spring (247) being used to bring it back as the pitman falls. Thus at each revolution of the flywheel the movable jaw crushes any lump of ore once against the stationary jaw (212) allowing it to fall as it swings back on the return half-stroke until eventually the pieces have been broken small enough to drop out. It follows that the size to which the ore is crushed.

The jaw crusher is not so efficient a machine as the gyratory crusher described in the next paragraph, the chief reason for this being that its crushing action is confined to the forward stroke of the jaw only, whereas the gyratory crusher does useful work during the whole of its revolution. In addition, the jaw crusher cannot be choke-fed, as can the other machine, with the result that it is difficult to keep it working at its full capacity that is, at maximum efficiency.

Tables 5 and 6 give particulars of different sizes of jaw crushers. The capacity figures are based on ore weighing 100 lb. per cubic foot; for a heavier ore, the figures should be increased in direct proportion to its weight in pounds per cubic foot.

The JAW crusher and the GYRATORY crusher have similarities that put them into the same class of crusher. They both have the same crushing speed, 100 to 200 R.P.M. They both break the ore by compression force. And lastly, they both are able to crush the same size of ore.

In spite of their similarities, each crusher design has its own limitations and advantages that differ from the other one. A Gyratory crusher can be fed from two sides and is able to handle ore that tends to slab. Its design allows a higher-speed motor with a higher reduction ratio between the motor and the crushing surface. This means a dollar saving in energy costs.

A Jaw crusher on the other hand requires an Ely wheel to store energy. The box frame construction of this type of crusher also allows it to handle tougher ore. This design restricts the feeding of the crusher to one side only.

The ore enters from the top and the swing jaw squeezes it against the stationary jaw until it breaks. The broken ore then falls through the crusher to be taken away by a conveyor that is under the crusher.Although the jaws do the work, the real heart of this crusher is the TOGGLE PLATES, the PITMAN, and the PLY WHEEL.

These jaw crushers are ideal forsmall properties and they are of the high capacity forced feed design.On this first Forced Feed Jaw Crusher, the mainframe and bumper are cast of special alloy iron and the initial cost is low. The frame is ribbed both vertically and horizontally to give maximum strength with minimum weight. The bumper is ruggedly constructed to withstand tremendous shock loads. Steel bumper can be furnished if desired. The side bearings are bronze; the bumper bearings are of the antifriction type.

This bearing arrangement adds both strength and ease of movement. The jaw plates and cheek plates are reversible and are of the best-grade manganese steel. The jaw opening is controlled by the position of an adjustable wedge block. The crusher is usually driven by a V-to-V belt drive, but it can be arranged for either V-to-flat or fiat belt drive. The 8x10 size utilizes a split frame and maybe packed for muleback transportation. Cast steel frames can be furnished to obtain maximum durability.

This second type of forced feed rock crusher is similar in design to the Type H listed above except for having a frame and bumper made of cast steel. This steel construction makes the unit lighter per unit of size and adds considerable strength. The bearings are all of the special design; they are bronze and will stand continuous service without any danger of failure. The jaw and cheek plates are manganese steel; and are completely reversible, thus adding to their wearing life. The jaw opening is controlled by the position of an adjustable wedge block. The crushers are usually driven by V-to-V but can be arranged for V-to-flat and belt drive. The 5x6 size and the 8x10 size can be made with sectionalized frame for muleback transportation. This crusher is ideal for strenuous conditions. Consider a multi jaw crusher.

Some jaw crushers are on-floor, some aboveground, and others underground. This in many countries, and crushing many kinds of ore. The Traylor Bulldog Jaw crusher has enjoyed world wide esteem as a hard-working, profit-producing, full-proof, and trouble-free breaker since the day of its introduction, nearly twenty years ago. To be modern and get the most out of your crushing dollars, youll need the Building breaker. Wed value the privilege of telling you why by letter, through our bulletins, or in person. Write us now today -for a Blake crusher with curved jaw plates that crush finer and step up production.

When a machine has such a reputation for excellence that buyers have confidence in its ability to justify its purchase, IT MUST BE GOOD! Take the Type G Traylor Jaw Crusher, for instance. The engineers and operators of many great mining companies know from satisfying experience that this machine delivers a full measure of service and yields extra profits. So they specify it in full confidence and the purchase is made without the usual reluctance to lay out good money for a new machine.

The success of the Type G Traylor Jaw Crusheris due to several characteristics. It is (1) STRONG almost to superfluity, being built of steel throughout; it is (2) FOOL-PROOF, being provided with our patented Safety Device which prevents breakage due to tramp iron or other causes of jamming; it is (3) ECONOMICAL to operate and maintain, being fitted with our well-known patented Bulldog Pitman and Toggle System, which saves power and wear by minimizing frictionpower that is employed to deliver increased production; it is (4) CONVENIENT to transport and erect in crowded or not easily accessible locations because it is sectionalized to meet highly restrictive conditions.

Whenever mining men need a crusher that is thoroughly reliable and big producer (which is of all time) they almost invariably think first of a Traylor Type G Jaw Crusher. By experience, they know that this machine has built into it the four essentials to satisfaction and profit- strength, foolproofness, economy, and convenience.

Maximum STRENGTH lies in the liberal design and the steel of which crushers parts are made-cast steel frame, Swing Jaw, Pitman Cap and Toggles, steel Shafts and Pitman rods and manganese steel Jaw Plates and Cheek Plates. FOOLPROOFNESS is provided by our patented and time-tested safety Device which prevents breakage due to packing or tramp iron. ECONOMY is assured by our well-known Bulldog Pitman and Toggle System, which saves power and wear by minimizing friction, the power that is used to deliver greater productivity. CONVENIENCE in transportation and erection in crowded or not easily accessible locations is planned for in advance by sectionalisation to meet any restrictive conditions.

Many of the worlds greatest mining companies have standardized upon the Traylor Type G Jaw Crusher. Most of them have reordered, some of them several times. What this crusher is doing for them in the way of earning extra dollars through increased production and lowered costs, it will do for you! Investigate it closely. The more closely you do, the better youll like it.

j35/j35r compact crusher - mccloskey international

The J35 and J35R compact jaw crushers are the perfect solution for projects with small footprints but big requirements. These compact, mobile crushers are suited particularly to construction and demolition recycling, asphalt recycling, and aggregates.

This versatile, mobile crusher moves nimbly around in small spaces, and continues moving while crushing. The J35 and J35Rs small footprint is uniquely suited to the demolition and asphalt recycling, aggregates and smaller scale construction projects. Less than 2.5m wide, the crushers can be transported easily from site to site.

Customer quickly grows collection of McCloskey machines Austria-based Sandra and Ferdinand Polixmair are always happy to see a satisfied and productive customer. They make sure customers get everything they are

Customers like Duivenvoorden Haulage, based in Innisfil, Ontario, understand the power and the practicality of filling quarries with McCloskey. They have a fleet of McCloskey equipment at work in three

home - mt baker mining and metals

In the USA, Mt. Baker Mining and Metals (MBMM) builds high quality, robust, industrial machines used across many industries. Select an industry below to learn more about how our products can help you with your projects.

We bought a turn-key ore processing system that included a hammer mill. The equipment did exactly what it was promoted to do and more. The combination of the jaw crusher with the hammer mill and shaker table did has good if not better than it was advertised by MBMM. I Read More

We have an MBMM 24 x 16 HD turnkey-scrap metal processor. We primarily process 6-8lb motor stators, smaller transformers and radiator ends to separate out the clean copper. We run this hard day after day and are very happy with how it performs and the on-going support from MBMM. This Read More

As a countertop fabricator, stone waste from the edges of the slabs is a constant headache and expense to deal with. We dispose of 5,000 lbs of cut-offs a day and the dumpster fees for disposal was getting out of hand. We purchased a crusher system from MBMM and have Read More

This customer reports they process mostlyPC boards populated with components and sell the concentrated mix of copper, base metals and precious metals to a copper refinery in Poland. Read More

The crusher (16 x 24 Jaw Crusher Module) is great! I probably have 300 hours on it and we are in the process of swapping around jaw plates. I am very impressed with your product and would have no hesitation in recommending you guys. Read More

lakitu - super mario wiki, the mario encyclopedia

Lakitus are Koopas who ride clouds through the skies, mostly dropping Spiny Eggs on the ground or near the player. When they are defeated, their clouds can be ridden for a short amount of time. In other games, however, they take on friendly roles, such as refereeing races, tennis and baseball games, and even filming Mario's adventures. Many of the sports game manuals refer to Lakitu in the singular, indicating that there may only be a specific individual Lakitu involved (who is named for his species, as Toad or Yoshi), and Mario Kart 7 introduces a unique, playable Lakitu character.

Lakitus make their debut in Super Mario Bros., whose manual describes as "the mysterious turtle who controls the clouds". Lakitus first appear in World 4-1 in this game, where they simply move back and forth at the top of the screen, ducking into their clouds to drop Spiny Eggs (which hatch into adult Spinies upon collision with the ground). Only one Lakitu is present on screen at any given time, and they can be defeated by either a stomp for 800 points or a fireball for 200 points. After being defeated, it will eventually respawn if the player remains idle too long. If the player is about to reach the flagpole, then Lakitu stops chasing them, and simply disappears offscreen. A Lakitu also disguises itself as Bowser in World 5-4, but the player cannot reveal it unless they hit the fake Bowser with fireballs.

Lakitus retain their Super Mario Bros. role in the Japanese-only release Super Mario Bros.: The Lost Levels. Like in Super Mario Bros., Lakitus first appear in World 4-1. They retain the same appearance and throw Spinies in the same way they did in the predecessor, however, they are slightly darker. However, in some of the later levels, Lakitu will appear lower in the sky, making it easier for Mario or Luigi to defeat him. They will also sometimes appear underwater, as seen in World 9.

Lakitus return in Super Mario Bros. 3 after their absence in Super Mario Bros. 2. Once again, they drop Spiny Eggs. Depending on the level, they may throw one of two types: a red egg that hatches into a Spiny on impact, or a green egg that does not hatch, but continues rolling on the ground to harm Mario. Lakitus first appear in Water Land. There is a single-use item, Lakitu's Cloud, which allows Mario or Luigi to skip one level.

In Super Mario World and its remake, unlike the past few games, normal Lakitus follow Mario and Luigi rather than moving back and forth. Also, when a Lakitu is defeated by projectiles, Mario or Luigi can ride its cloud and use it to fly to hidden parts of stages and over obstacles temporarily; Lakitu's Cloud will simply disappear if it is jumped on. Super Mario World also introduces Lakitu-derived species, such as Fishin' Lakitus, Fishing Boo, and Lakitu in a Pipe.

Super Mario World is the only game in the main series to feature cloud-riding Lakitus with red shells instead of green. In the Game Boy Advance reissue, however, if Luigi rides Yoshi and spits out a Lakitu from a Pipe, its shell is shown to be green, using a sprite similar to a Koopa Troopa's shell, but with stripes.

In Super Mario 64 and its remake, the first two Lakitus seen in this game are the friendly Lakitu Bros., one of whom fills the role of the game's camera; they help Mario toward the beginning of the game, give him hints in Whomp's Fortress, and film his entire adventure. Using , the player can control Lakitu's position and thereby change the camera angle. The cameraman Lakitu can be seen in the introduction and the end credits, and can also be seen via reflections, such as in the room containing the entrance to Snowman's Land.

Lakitus also appear as actual enemies in courses such as Tiny-Huge Island and Rainbow Ride, where they float and drop Spinies on Mario. Defeating these Lakitus rewards Mario with five coins. If they are spawned but do not see Mario, they float around in wide, fast circles. In the former area, it is possible to make Lakitu fly low enough that its cloud is under the water, though this does not affect its behavior. In the DS remake, the Goomboss Battle stage has one Lakitu enemy, and the new level, Sunshine Isles, has two Lakitus in it. They no longer move in their wide, fast patterns, instead following the player at a more steady pace, while slowly moving in a small circle if they do not see them. If Yoshi eats one and spits it out, it will spin out while constantly moving in the direction it is spit, though unlike many enemies it will recover. Yoshi is also capable of turning them into eggs.

In New Super Mario Bros., Lakitus behave the same as they do in the first games, and the Super Mario World ability to take control of Lakitu's Cloud returns, being mandatory to obtain some Star Coins. Lakitus appear in World 2-2 and World 6-A. The boss of World 7 is a Dark Lakitu-like character called Lakithunder, who attacks the Mario Bros. with lightning, and dives down, along with throwing Spinies. Similar to other bosses, Lakithunder needs three hits to be defeated and its cloud disappears with it.

In New Super Mario Bros. Wii, Lakitus behave as they did in Super Mario Bros.. This time, they throw Spinies more frequently; Mario, Luigi, Blue Toad, or Yellow Toad can steal their clouds by defeating them in any manner (as opposed to only a fireball previously). Additionally, square clouds spawn Lakitus that throw coins instead of Spiny Eggs. Lakitus appear in Enemy Courses in World 7.

After being absent in Super Mario Galaxy, Lakitus appear in Super Mario Galaxy 2, behaving as they did in Super Mario 64. They are rare, appearing only in Yoshi Star Galaxy and Starshine Beach Galaxy. Lakitus can be knocked off their clouds if Yoshi eats the clouds with or spits Spiny Eggs at it. Once helpless on its back, Mario or Luigi can run into or jump on the Lakitu to defeat them. If not defeated, the Lakitu creates another cloud. Lakitus respawn a short time after being defeated. They can also be stunned by firing Star Bits at them, although they stay stunned for a shorter amount of time than most enemies. Lakitus provide Star Bits or coins the first three times they are defeated. One notable Lakitu appears as a boss in Yoshi Star Galaxy, called King Lakitu.

Lakitus return in New Super Mario Bros. 2, unchanged from New Super Mario Bros. Wii. As with other enemies in the game, their shells and Lakitu Clouds turn golden when Mario goes through a Gold Ring, and this causes them to throw coins instead of Spiny Eggs, similar to the Lakitus that spawn from square clouds in New Super Mario Bros. Wii. While in the golden state, if the player manages to take a cloud from the Lakitu, the cloud generates coins similarly to a Gold Block (which is very fast). If a Lakitu is defeated while the Gold Ring is still active, it will give the player 20 Coins, unlike most enemies that give 5.

Lakitus make another appearance in New Super Mario Bros. U. In this game, they appear in the levels Blooming Lakitus from Layer Cake Desert, Seesaw Shrooms from Meringue Clouds, and Lakitu! Lakitu! Lakitu! from Superstar Road. They also appear in New Super Luigi U in the levels Spinning Sandstones, Beanstalk Jungle, and Cloudy Capers. Their clouds now mouth to the "bah"s in the music. Lakitus that also throw Piranha Pods, which grow into Piranha Plants, only appear in the level Blooming Lakitus. Otherwise, their behavior is unchanged from New Super Mario Bros. Wii.

Lakitus are available in all styles of Super Mario Maker and Super Mario Maker for Nintendo 3DS. In the Super Mario Bros. and Super Mario Bros. 3 styles, their clouds are slightly larger than the source game; the clouds can be taken in all styles after defeating the Lakitu in any way, regardless of the source game behavior. Giving Lakitus wings makes them fly up and down. Items and enemies can be placed on Lakitus, allowing them to spawn them instead of Spinies.

By shaking the enemy, the Lakitu will be removed from its cloud. Other enemies can also be placed in the clouds, and unoccupied clouds can made available - directly or, alternatively, via a pipe or Bill Blaster - for Mario to use.

Lakitus make an appearance in Super Mario Run, where they behave the same as in Super Mario Bros. In Big Spiny Blitz, Lakitus only throw coins instead of Spiny Eggs, while in Lakitu's Revenge, they throw Spiny Eggs and coins.

In Super Mario Odyssey, Fishin' Lakitus can be found in various kingdoms as NPCs, and can be captured by Mario in order to fish in ponds. Lakitus never catch fish by themselves, but if Mario captures one, he can fish out various objects. Although Cheep Cheeps are most common, he can also fish out Captain Toad and Poochy in specific locations. Despite their appearance, they are simply referred to as normal Lakitus in the capture list.

In the Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!, Lakitus resemble their in-game counterparts, but their clouds have no faces (a pair of Lakitus whose clouds did have faces appeared in the film's opening credits, however). In the movie itself, many Lakitus make their debut toward the beginning of the anime during the Koopa Troop invasion of the Mario Bros.' home. After this, no Lakitus are given major roles until shortly after Mario and Luigi had collected the Super Mushroom. The Mario Bros. are eventually attacked by a Lakitu, who traps Luigi amongst a horde of big-sized Spinies, although Mario manages to escape his eggs. A beanstalk appears and boosts Mario to Lakitu's height. The amused Lakitu then scoffs at Mario and shakes his hand before realizing that it is adjacent to his enemy. Though he attempts to escape, Mario manages to take the cloud, which he tampers with until he accidentally destroys the Spinies, saving Luigi.

Only one Lakitu[1] (also spelled Lakatu[2]) appears on The Super Mario Bros. Super Show! produced by Nintendo and DIC Entertainment, in the episode "Mario and the Red Baron Koopa". The Super Mario Bros. Super Show! depicts Lakitu as a green, more-reptilian turtle with a large nose, resembling generic Koopa Troopas in the cartoon, who wears a red-lensed, gold-framed aviator's goggles. In the episode, King Koopa (using a magic carpet he has stolen from Sam Shalam) brings Lakitu to the country of Pastaland, where he scares the citizens, as well as Mario, Luigi, Princess Toadstool, and Toad, with Spinies and rain. Afterward, Lakitu helps King Koopa launch the Wicked Weather Satellite, and the two relax atop Lakitu's cloud until Mario, Luigi, and Toad defeat King Koopa and destroy the Wicked Weather Satellite. Lakitu itself is last seen attempting at maintaining its cloud, which has been broken by the Mario Brothers' biplane. Finally, this cartoon episode marked the first time Lakitu's Western name was spoken; King Koopa and Princess Toadstool pronounced it la-KEE-too.

Lakitu makes a final cartoon appearance as a minor, unnamed character (with no speaking roles) in the The Adventures of Super Mario Bros. 3 episode "Life's Ruff". Compared to the Super Mario Bros. Super Show! counterpart, the one Lakitu seen in this episode resembles more to the games; however, it has a more prominent nose and forehead, and the Lakitu's Cloud is a dark, eyed storm cloud. Lakitu's only role in this cartoon is to throw some explosive Spiny Eggs at Luigi, who is in dog form, to stall him in his chase with Hip and Hop Koopa.

Lakitu's one and only appearance in the Nintendo Comics System came in the comic "Cloud Burst," which depicted Lakitu as almost identical to how they appeared in games. However, drastic changes were made to this Lakitu's Cloud and shell; although the front of this cloud (which happened to be the only side with a smile) looked similar to game art, this front was attached to a larger, flat cloud where Lakitu kept its things and seemed to live in. This Lakitu's Cloud, which Lakitu identified in one line of dialogue as Fluffy, was also capable of speech, limited free movement, and had a large dissipation plug amidst it. This Lakitu's shell was several colors. It was white, black, blue, and yellow instead of the normal green and white. Lakitu itself was depicted in this comic as a kleptomaniac, stealing mostly everything it saw, including its own king's crown and Koopabits. The Lakitu had also stolen Princess Toadstool's crown, which she desperately needed for her re-coronation ceremony; as such, she sent Mario and Luigi out to find the jeweled headdress (which she thought had been stolen by King Koopa). Lakitu, with orders from its king (who happened not to be aware of the cloud-riding Koopa's mutinous crimes), attacked Mario and Luigi with Spinies; although Mario managed to get away from Lakitu, a less fortunate Luigi was sprung up into its cloud. This Lakitu, despite its later cruelty to the plumber in green, actually started a limited friendship with Luigi as it stole his clothing; however, Luigi would appear to have just been playing along when he started a bond with the turtle, as he had found Princess Toadstool's crown amongst Lakitu's treasures and had to get away with it. In the end, Luigi pulled the cloud's aforementioned dissipation plug (raining Koopabits and the like down at Bowser's troops) and got away with Princess Toadstool's crown along with Mario. While it is unknown what happened to Lakitu, it is assumed that he was reprimanded by Bowser for theft.

In its only appearance in the Club Nintendo comics, Lakitu was briefly seen in the opening panel of "Mario will hoch hinaus." It is shown to watch Mario flying, surprised. It does not appear in the comic afterwards.

Lakitu appeared in various volumes of Super Mario-Kun where it served as an enemy, and in other issues, Mario Kart referee and an announcer in various Mario Kart tracks. In the latter case, it seems to be more wild than normal, as it bonks Mario with the traffic light.

Many Lakitus also appeared in Super Mario Adventures, where they briefly attacked Princess Toadstool and her Toads with Spiny Eggs. These Lakitus appeared in an unknown desert area just at a time when Princess Toadstool's troopers were dehydrating; when the gang of Toads first saw a Lakitu's Cloud appear, they mistook it for a harmless raincloud and initiated a rain dance to ensure water. However, when they saw that their actions had only provoked the Lakitus, they declared that they had "done the wrong dance" and chaos ensued. After this brief appearance, it was later revealed that Bowser had kidnapped Princess Toadstool and therefore, it can be assumed that the Lakitus captured her and her gang. Later, during Bowser and the princess's wedding, a Lakitu could be seen tossing confetti.

A Lakitu starts taking on more friendly roles in the Mario Kart series. It has many responsibilities throughout the series, guiding the race most of the time. It most prominently appears as the referee, holding a starting light with a fishing pole which tells the drivers when the race begins (except for Mario Kart DS and Mario Kart Tour), and signals the drivers what lap or section they are currently in. Occasionally, in Mario Kart: Double Dash!!, a Cheep Cheep is caught on the device. Another role it has is signaling the players if they are driving the wrong way, doing so in three different ways: it shows a yellow flag with an "X" on it in Super Mario Kart, a sign saying "REVERSE" in Mario Kart 64 and Mario Kart: Super Circuit, or a U-turn arrow sign since Mario Kart: Double Dash!!. In Mario Kart 8, Lakitu even puts the drivers in the right direction if they do not do so within five seconds outside of Time Trial mode. There is a secret in Mario Kart Wii regarding this: Lakitu can be crushed by a Thwomp when signaling about going the wrong way. However, in the next two installments, Lakitu quickly evades the hazard without getting crushed. If the driver crosses the finish line at the end of the race, then Lakitu will come in while waving the checkered flag.

Another role Lakitu has in the series is helping out the drivers when they are in a bad situation by transporting them back onto the track. This applies when the racers are falling into a void, a body of water (that they cannot drive through), or lava, or when they are going out of bounds of the track. However, as a penalty for falling, they have to wait a few seconds before they can drive again, usually losing some position, and in Super Mario Kart, Mario Kart: Super Circuit, Mario Kart 7 and Mario Kart 8, Lakitu also charges the player with up to three coins if they have any. In the lattermost game, Lakitu appears immediately to save the drivers without them having to plummet. In Mario Kart Wii's Rainbow Road and Galaxy Colosseum, the drivers are shown burning up on re-entry into the planet's atmosphere as they fall.

Mario Kart 8 gives Lakitu another role, namely filming for Mario Kart TV. This lets the player replay the whole race or the best highlights. Other characters, such as Toads, film for the service as well.

In Mario Kart 8, if the player fails to finish in the top three, Lakitu appears clapping in place of a trophy on the results screen, and "Nice try!" is shown instead of "Congratulations!". Additionally, if the CPU on an end-of-race results screen happens to get stuck on a wall, then they will be pulled by an invisible Lakitu.

Mario Kart 7 marks the first playable appearance of a Lakitu in the series. This playable Lakitu has a red shell, unlike the non-playable Lakitu which has a green shell like in previous games; this is the third appearance of a Lakitu with a red shell, the first being Super Mario World, which was released 21 years prior to Mario Kart 7. Lakitu is in the feather weight class, giving it high acceleration, handling, and off-road stats while giving it low speed and weight (it shares these attributes with Toad, Koopa Troopa, and Shy Guy). It is unlocked by winning the 150cc Lightning Cup.

In races that contain underwater driving, the non-playable Lakitu will be sporting a snorkeling mask, as well as its cloud sporting some goggles similar to Lakitu itself. The race tracks that use this are Cheep Cheep Lagoon, Piranha Plant Slide, Wario Shipyard, Rosalina's Ice World, N64 Koopa Troopa Beach, GCN Daisy Cruiser and Wii Koopa Cape.

A Lakitu reappears in Mario Kart Arcade GP DX, where it starts the race like in previous games. In an update on December 12, 2018, a red-shelled Lakitu was added as a playable light character with average acceleration, poor speed and great handling. It shares these statistics with Bowser Jr., Toad, and Don-chan.

In Mario Kart 8, the red-shelled Lakitu returns as an unlockable character. It is a slightly heavier lightweight (sharing its stats with Toad, Koopa Troopa, Shy Guy, Toadette, Larry, Wendy, and Isabelle), being slightly more focused on speed and weight than acceleration, handling and grip. Lakitu is the Staff Ghost for SNES Donut Plains 3 and Dragon Driftway. Additionally, the latter track has images of Lakitu in the tunnel and several stone Lakitus in martial arts poses. Lakitu also appears on the poster of the fictional film Kung Fu Lakitu, seen in the background of GBA Ribbon Road.

Lakitu returns in the Nintendo Switch port Mario Kart 8 Deluxe. As a playable character, it now shares stats with only Bowser Jr. and Koopa Troopa. It is also the 200cc staff ghost for DS Cheep Cheep Beach. Similarly to Dragon Driftway, Dragon Palace features art and statues of Lakitus in martial arts poses.

The red-shelled Lakitu once again returns in Mario Kart Tour as a playable character. It was added as a playable character during the Tokyo Tour, with the Triple Green Shells as its special item, which is shared with Iggy, Koopa Troopa, and Dry Bones. The non-playable Lakitu referee gives out tips to the player on the loading screen and announces the results in ranked cups. Occasionally, the referee wears costumes themed after the tour, such as a Halloween costume during the 2020 Halloween Tour, a New Year's costume during the 2020 Winter Tour and Rosalina Tour, and a Spring costume during the 2021 Yoshi Tour. The Lakitu referee in the New Year's costume debuts in the New Year's 2021 Tour as a playable character.[3]

A lone Lakitu appears in Yoshi's Safari, and is fought as a miniboss in the Dark Realm stage Ghost Mansion, despite this being an uncharacteristic type of location. Like other Lakitus, it attacks by throwing Spiny Eggs, though unlike most other enemies in the game, it doesn't flinch upon being attacked. It reappears in Bowser's Castle in a long round of rematches against other minibosses; it is here battled after Boomerang Bro and before Sledge Bro.

Because of the player playing as Yoshis, Lakitu skills are better compared to those from the Super Mario series in Super Mario World 2: Yoshi's Island and its remake. Lakitus are featured so prominently that they have three stages ("Watch Out For Lakitu", "Lakitu's Wall", and "The Cave Of The Lakitus") named in its moniker. The game is the first chronological appearance of Lakitus. In this game, Lakitus chase their opponents in the same manner that they did in Super Mario World, although the Lakitus' mechanics are changed the most in that they now use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, Lakitu will throw an egg towards the Yoshi's spot. Lakitus' attacking methods are also changed by the fact that Spinies themselves do not exist in Super Mario World 2: Yoshi's Island, meaning that their eggs simply explode upon contact with the ground. The game also introduces the common, wall-bound Wall Lakitu sub-species, as well as a rarer Aqua Lakitu which uses a snorkel to live underwater and an even rarer Thunder Lakitu creature (found only in the level "BLIZZARD!!!") which can emit thunderbolts at oncoming Yoshis. The game also reuses Super Mario World's ability to hijack Lakitu's Cloud and gives the Fishin' Lakitu a return appearance, although rather than tempting Yoshi with a 1-Up Mushroom (as it did in the previous game), the Fishin' Lakitus of Yoshi's Island rather use actual fishing hooks to grab Baby Mario and run away with him.

When the largely Super Mario World 2: Yoshi's Island-themed game Tetris Attack was localized from the Japanese game Panel de Pon, Lakitu took the role as a hero in place of the wind fairy, Windy. During the events of Vs. Com, Lakitu is hypnotized by Bowser and Kamek along with other creatures. Yoshi, bent on freeing all his friends, then travels to the Breeze Stage and fights Lakitu and its Goonie ally, which breaks the enchantment and reforges Lakitu's friendship with Yoshi. Like the majority of Tetris Attack bosses, Lakitu is also playable in that game's Time Trial mode, which makes Tetris Attack the first game to feature a playable Lakitu and the only game where a generic Lakitu can be taken control of by the player.

Lakitu also appears in Yoshi's Story, but with a less significant role and different attacks. In this game, they now throw rocks, Spiked Balls, and sometimes Melons instead of Spiny Eggs, but they still ride on clouds, which Yoshi can use upon its defeat. Their clouds are different from normal: their smile is red and more at the bottom. Lakitus themselves also appear different, having rosy cheeks and separate lenses on their goggles.

A single Lakitu makes a small appearance in Mario vs. Wario, appearing as a mailman who delivers Wario's letter to Mario at the start of the comic. He wears a blue cap and have a blue rucksack. Also, his cloud is shown to have a little tail when moving.

Lakitu often appears in various spin-offs to take friendly roles, the Mario Tennis series being an example. It appears in six games of the series so far, taking different roles in each one, but always remaining as referee, showing useful information and/or retrieving balls that cannot bounce anymore, in a similar fashion to the Mario Kart series, where its friendly roles originated.

In Mario Power Tennis, like they do in the Mario Kart series with falling racers, Lakitus help retrieve balls that can no longer bounce. Lakitu also appears in three minigames in that game as well. In the minigame Chain-Chomp Challenge, it holds the game timer to tell the player how much time is left during the game as well as the total score in Balloon Panic. Lakitu is also responsible for starting the Artist On the Court minigame with its traffic lights from Mario Kart: Double Dash!!.

Lakitu appears in Mario Tennis Open, with the same role he had in Mario Power Tennis: saving balls that cannot bounce anymore. As opposed to the aforementioned predecessor, however, Lakitu appears in no minigames, not even in Super Mario Tennis, which is a minigame based upon Super Mario Bros., due to none of the levels being based on those that had a Lakitu in it. As such, Lakitu appears less often than before. It has tennis gear though, that can be used by Miis.

Lakitus make their RPG debut as a somewhat uncommon enemy in Super Mario RPG: Legend of the Seven Stars. In this game, Lakitus for the most part take up their role in other games, although one noticeable change is given to them: rather than throwing Spinies, Super Mario RPG Lakitus toss that game's similar Spikeys. Enemy Lakitus appear in four different levels in the game, and all of these Lakitus behave differently based on the level they appear in. Despite their appearances being fairly spread out, there is no more powerful sub-species of Lakitus to take their place later in the game.

The first Lakitu Mario encounters is found in Mushroom Way. This Lakitu throws Spikeys down at Mario, but cannot be attacked because it flies so high above the ground, out of Mario's jumping range (and would make for a rather challenging enemy so early in the game if it could be attacked). The next one is found shortly afterward in Rose Way; this Lakitu (who is depicted with a Fishin' Lakitu pole on the overworld) attacks by lowering Shy Guys down at Mario and Mallow. The crew (which then consists of Mario, Mallow, and Geno) finds the last Lakitu in Booster Pass, where it attacks with Spikesters. Unlike the Lakitu from Mushroom Way, the Lakitu at Booster Pass can be attacked by scaling one of the rocky cliffs and jumping on the enemy from above. Lakitus can also be fought in the enemy corridors of Bowser's Keep. In battle, Lakitus often use quick, hard-to-dodge attacks.

Although Lakitus have a minor role in this game, a huge, mustachioed Lakitu actually plays a vital part in Super Mario RPG: Legend of the Seven Stars by operating a bus to transport the heroes from Nimbus Land to Bowser's Keep. Earlier in the game, another Lakitu appears in Tadpole Pond as a helper of Frogfucius; this one carries the sage across the lake to talk to Mallow and Mario when they first arrive, to give the illusion that he can float in midair (though the illusion is ruined when the Lakitu lowers and can be seen fully on-screen, but they recover soon after); the Lakitu is also present when Frogfucius admits to Mallow that he isn't a tadpole. Both these Lakitus appeared riding a large cloud float based on the former's bus during the game's ending sequence.

Lakitu is perhaps best known in the Mario Party series for its Orb, the aptly-named Lakitu Orb. This Orb (under the name "Lakitu Capsule") makes its first appearance in Mario Party 5 and allows players to steal Orbs of their choice from other players.

Despite Tumble's role as the main host of Mario Party Advance, Lakitu actually does get minor (but noticeable) roles as that game's minigame referee; at the start of a minigame, Lakitu (and its whistle-blowing cloud) alerts players to start and announces the end when time runs out for minigames. A single Lakitu also appears in the Lakitu House as an avid Toad Force V fan, and carrys a Fishing Pole with a Toad Force V Action Figure on the end of it.

The Lakitu Orb (finally being named as such) makes a return appearance in Mario Party 7's Neon Heights, where players can use it to steal one of Koopa Kid's Treasure Chests at random, awarding the player with the item inside (which could vary in helpfulness).

In Mario Party 8's Test for the Best, Lakitu holds up the 6,000 point sign with his fishing pole. One Lakitu appears in the minigame Glacial Meltdown where, instead of throwing Spinies at the player, this Lakitu strangely throws Buzzy Beetles at the player for them to jump on and hit their opponent.

In Mario Party 9, a Lakitu is one of the game's twelve bosses. It is the miniboss in Toad Road in Solo Mode and the first boss to be fought. The players fight it in the minigame Sock It to Lakitu, where players must hit blocks to send varying numbers of Bullet Bills at it. Lakitu attacks the players by throwing Spinies at them. When Lakitu's health is half depleted, it throws larger Spinies onto the field.

Lakitus reappear in Mario Party: Island Tour as non-playable characters. One appears in the minigame Pachinko Wizard where it throws Spiny Eggs at the players, who are trying to stand in safe places. The last one standing wins. In the minigame Pool Buoy, Lakitu flies above the pool, throwing flag buoys; players must get the most points to win. Red buoys are worth one point and gold buoys are worth three. They also appear in Perilous Palace Path with the item Lakitu Leech, which, similarly to Mario Party 5, allows the user to steal an item (a random one if the target has 2) from the player of choice.

In Super Smash Bros. Melee, a Lakitu makes a cameo appearance in the background of the Yoshi's Island stage. Another can be seen in the upper part of the Mushroom Kingdom stage, alongside two green Koopa Troopas and a Goomba. Also, a Fishin' Lakitu (although simply named "Lakitu") appears as a trophy, which can be obtained at random in one-player modes or the Lottery.

Lakitu appears again in Super Smash Bros. Brawl as an Assist Trophy character, appearing in its original 8-bit form from Super Mario Bros. It will toss Spinies on the ground when released from the Assist Trophy, hurting players who hit the Spinies. It is, however, one of the few Assist Trophies that can be attacked and defeated.

Lakitu reappears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as an Assist Trophy character, reprising its role from the predecessor. Lakitus also appear as Smash Run enemies in Super Smash Bros. for Nintendo 3DS, this time in their modern look. Here, they drop Spinies down onto the ground from above.

Lakitu and Spiny appear in Super Smash Bros. Ultimate as an Advanced-clas Grab-type primary spirit. When equipped, the fighter's weight is reduced, becoming faster but easier to launch. In World of Light, the spirit can be found in the Mysterious Dimension sub-world of the Dark Realm. The spirit battle has Iggy and eight tiny red Bowsers as opponents.

Lakitu has friendly roles once more in the Mario Golf series. However, its figure is not so important as in other spin-off series. Its most important role is saving balls that ends up in water, thus signaling the Water Hazard. This is its only role in normal games though. In Speed Golf games, it also takes the role of signaling the player when to start playing just like they do in the Mario Kart series.

In Mario Golf, perhaps with influence from Super Mario 64, places a Lakitu in the role of a cameraman and referee of the Speed Golf sub-game with his traffic lights from Mario Kart 64 that can be seen at the start of the first hole of any course.

Lakitu is used as catcher of balls lost to water hazards and tree hazards in Mario Golf: Toadstool Tour, which also featured a surprisingly Lakitu-less course called Lakitu Valley. Also in the game, he is served as the referee of the Speed Golf sub-game once again, but this time, with his Double Dash!! traffic light.

Lakitu makes an appearance as the referee of the Speed Golf sub-game for the third time in Mario Golf: World Tour with his traffic light from Mario Kart 7. Their name can also appear on the tournament scoreboard of the Castle Club, usually hanging in ranks close to last place. He welcomes players at the Sky Island entrance, and his golf gear is available for Miis to use. Again, he retrieves balls that fall into water hazards, as seen in the transition which follows once that happens.

In Paper Mario, Lakitu are found only in the area Flower Fields, where they aid Huff N. Puff in his plot to cover the flora-filled place with clouds. In this game, Lakitus, as well as throwing Spiny Eggs, employ a new tactic: if one sights Mario in the field, it will charge towards him, attempting to ram the plumber. As well as appearing as generic enemies, Lakitus appear as mini-bosses at least three times in Paper Mario. The Lakitus in this game appear to directly serve Huff N. Puff, rather than just Bowser.

In Paper Mario: The Thousand-Year Door, Lakitus appear as rare enemies since only one appears in the main story, which is a part of Spike Storm, a Lakitu/Spiny team Mario and his partners fight in the Glitz Pit's minor league. Additionally, a more powerful sub-species known as the Dark Lakitu, as well as the regular ones, appear in the Pit of 100 Trials. However, Lakitus are more common in case of NPCs, such as Laki, a train enthusiast found near the Excess Express boarding area and a gray Lakitu with a camera in the Glitz Pit, as well as Lakitu crowd members.

As per usual with Mario RPGs, Lakitu is a rare enemy character in Super Paper Mario. In this game, Lakitus are only seen in areas such as the Dotwood Tree and Overthere Stair; however, the aforementioned Laki character from Paper Mario: The Thousand-Year Door is given a reference in some Merlee's Mansion graffiti in this game and a Lakitu (despite his species's obscurity in Super Paper Mario) can appear as one of the randomly-generated characters on the first page of the Japanese Super Paper Mario website. The Lakitu Catch Card in Super Paper Mario states Lakitu's motives for throwing Spiny Eggs at opponents: Lakitu's actions are because someone "made fun of its glasses". It's implied that Laki wrote graffiti on the wall of Merlee's Basement.

Lakitus make another Paper Mario appearance in Paper Mario: Sticker Star. Despite most of the enemies in the game having new appearances, Lakitu has retained his form from the last two Paper Mario games. Only one appears in the game and is found in Whammino Mountain as an obstacle, throwing Spinies. By grabbing a Super Star nearby, Mario can run through the Spinies and to the top of the mountain. Though the Lakitu flies high, he can be defeated at the top of the mountain if Mario quickly jumps into him when he drifts downwards, and this hurt frame can be seen. However Lakitu has other hurt frames that went unused, suggesting that he was planned to be an actual enemy.

Lakitus appear in a minor role in Mario & Luigi: Superstar Saga, the first game of the Mario & Luigi series, and the remake, Mario & Luigi: Superstar Saga + Bowser's Minions. A Fishin' Lakitu with a red shell appears every time a Mario Brother levels up, carrying a selecting device that allows the player choose which stat they wish to add bonus points to (on top of the normal points gained while leveling up). Once selected, the device then flips over and becomes a roulette that determines how many points that stat will earn, from one to three. The only other appearance of Lakitus in the game is before the final battle with Fawful, where a cutscene depicts a pair of Lakitus holding up spotlights to reveal Fawful's cloakless form.

The remake also gives Lakitu a more significant role in its Minion Quest: The Search for Bowser mode, where one serves as the sidekick and adviser to Captain Goomba and his squad, often scouting for minions and lost soldiers during his quest to rally Bowser's army and rescue their king. He first appears in the Beanbean Kingdom, when Captain Goomba and Captain Shy Guy are ready to take on the brainwashed Larry Koopa and his minions; he diverts them to a hidden place in the outskirts of the castle town and explains what he's up to. Lakitus also appear as units in the missions A Cloudy Day, Chain Chomp and Spike Stomp, Pokey Panic, Rumble in the Castle!, Goomba's Worth and The Mightiest Minions. Their special attack is Chain Stomp, which allows them to stomp on an enemy twice. They are strong against Sharpeas and Spinies, and weak against Shy Guys.

Lakitu's minor, friendly roles in the Mario & Luigi series continued with Mario & Luigi: Partners in Time, where he takes on his role of level up assistant yet again. A Fishin' Lakitu with a camera (quite possibly one of Super Mario 64's Lakitu Bros.) also goes to Peach's Castle presumably to report on the launch of Professor Elvin Gadd's Time Machine towards the beginning of the game; when Toadsworth's fainting faces Mario with the challenge of retrieving a Refreshroom from the elderly Toad's room, this friendly Lakitu reporter aids the plumber with a "cloud-cam view" of the castle, actually the bird's-eye map that Mario, Luigi, and their baby selves continue to use throughout the rest of their adventure. The Lakitu then flies off and is never seen again; as a matter of fact, the only other generic Lakitu seen in Mario & Luigi: Partners in Time is an unnamed agent of Lakitu Travel who transports Kylie Koopa and Toadbert to the Star Shrine right before the battle with Elder Shrooboid. However, another Lakitu sub-species can be fought in the Vim Factory; these Shroob-like Lakitus, the Lakitufos, fly on UFOs rather than clouds, have antennae, and beam down Spiny Shroopas rather than throwing Spinies.

Lakitu kept his role in the Mario & Luigi series for a third time in Mario & Luigi: Bowser's Inside Story and the remake Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey as the level up assistant yet again. However, this is his only role. Two new species of Lakitu are also introduced: Glam Lakitu and Lakitu King, respectively.

While a Lakitu doesn't appear anymore in Mario & Luigi: Dream Team while leveling up, they appear as enemies only. They appear as a common enemy in Dreamy Driftwood Shore. Outside of battle, Lakitus can either swoop down to run into Mario, or they can throw a Spiny Egg, causing a Spiny to appear when it hits the ground. They throw Spiny Eggs (or Mushrooms on rare occasion) in battle. The Spiny Eggs can be hit back with the hammer. Two new species of Lakitus also appear: Lakitu Rs, a stronger version of Lakitu in Dreamy Neo Bowser Castle, and Commander Lakitus, which appear in Somnom Woods and appear groups of two and fight in the background by ordering certain attacks to Boomerang Bros.

Lakitu plays an important role in Mario & Luigi: Paper Jam. They host the Lakitu Info Center in said game. In it, the player can play mission and minigames which goals are often rescuing Paper Toads, crucial in continuing the story. After a certain amount of sidequests are cleared, the player is rewarded with a Battle Card.

Lakitus appear in the Mario-themed mahjong game Yakuman DS as the host of the tutorial, as well as providing advice to the player during games. He wears an academic cap, as he knows how to play mahjong very well.

In both Mario Superstar Baseball and Mario Super Sluggers, a green Lakitu takes the role of an umpire just as it did in Mario Tennis. This time, it calls the strikes, outs, and announces the start or the end of any exhibition game. Lakitu is also the only character in the Mario Baseball series to have dialogue but not be playable.

Bowser brings many Lakitus with him (who in this game fight with appearance and Spiny Egg-throwing mechanics similar to those seen in Super Mario World 2: Yoshi's Island) when he invades Vibe Island in Super Princess Peach, and some of them (the Calm Lakitus) are even made drowsy by the Vibe Scepter (only sneaking past these sleeping Lakitus can keep them from waking up and fighting like normal Lakitus). Super Princess Peach also brings back the long-neglected Fishing Boo, and even introduces a calm variety of them.

In the Wii version of Mario & Sonic at the Olympic Games, Lakitus appear as referees in several Events, and one appears refereeing Archery in the game's opening. In the Nintendo DS version, Lakitus also appear as referees and judges in various events.

Lakitu returns as a referee in the Wii version of Mario & Sonic at the Olympic Winter Games. In the Nintendo DS version, Fishin' Lakitus appear in some Dream Events to infrom players of the lap count and save them from falling. A Lakitu also appears in the Adventure Tours mode, where it hosts the Short Track 500m and Intense Short Track missions for Daisy to unlock the Meteor Curling Stone.

Lakitu appears again as a referee in the Wii version of Mario & Sonic at the London 2012 Olympic Games. Lakitus also appear as characters that can be spoken to in London Party mode in order to play minigames and earn stickers. Lakitus also appear as an element in several of the minigames as well.

In the Nintendo 3DS version, Lakitu appears in the Story Mode, where it is first seen talking to Magikoopa at Stonehenge before leaving, and later appears at the opening ceremony for the Olympic Games. Lakitu makes a larger appearance in the bonus episodes, where it first appears giving Bowser a bad introduction to London, and notices with the other minions that Bowser seems to be in a particularly bad mood. Lakitu accompanies Bowser to the challenge for him that they had set up for him with Donkey Kong, though leaves early to set up a challenge with Knuckles and Vector. To do this, Magikoopa transforms Lakitu to look like Charmy, and although initially confusing Knuckles and Vector it manages to distract them by doing an impression of Charmy. After Bowser wins the match, Lakitu stays behind to try and calm down Knuckles and Vector. It also appears in the last episode to help set up another match for Bowser, and celebrates with the other minions when his mood improves. A badge of Lakitu can be obtained from the badge machine. Fishin' Lakitus also appear in 10km Marathon Swim to provide the character with drinks.

Lakitus appear in Mario & Sonic at the Sochi 2014 Olympic Winter Games as characters that need to be found in certain Action & Answer Tour events, and Fishin' Lakitus appear with starting lights in some events.

In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, Lakitu appears as a referee for Triple Jump, Javelin Throw and Boxing. Lakitu also appears on Copacabana Beach after every five Gold Medals or 1st Place Medals have been earned in tournaments. By talking to it, the player receives thirty coins and Rings as a reward. A Lakitu Mii outfit also appears in this game, which must be collected in two separate head and body parts, and if worn while speaking to Lakitu on the beach it will give the player double the reward. In the Nintendo 3DS version, sprite of a Lakitu from Super Mario Bros. appears as a character wall in Golf Plus, where it is an obstacle that does not allow the ball to pass through it but disappears once it is hit by a ball. Lakitu returns as a referee for several events in Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition.

Lakitu appears in Mario Sports Mix where it served as the referee of the basketball, hockey, and dodgeball matches. It drops the puck in hockey matches during a face-off, and throws the dodgeball or basketball in the air for basketball and dodgeball matches during a tip-off.

A single Lakitu appears in Mario Pinball Land. When the player goes to the Shifting Sands world, they must take the left path (they will need 4 Power Stars) to encounter Lakitu. It cannot be defeated, as it floats and therefore is unreachable: instead, they must defeat 4 Spinies to obtain a Power Star.

Several Lakitus appear in Dance Dance Revolution: Mario Mix and are portrayed differently throughout the worlds. There are 3 items to buy in their shops, and except for the first two worlds, they are optional to visit. In the first two worlds, Lakitu plays a prominent role. In World 1, one asks Mario or Luigi to rid his garden of a group of rowdy Koopa Troopas. After doing that, he will give them the key to Truffle Towers. In World 2, a Pirate Lakitu has a powerful motor named the Boogie Booster that is needed to pass over a whirlpool, but the player must first beat the Lakitu at a fishing contest, as he claims the motor isn't for sale. Eventually the player beats him, obtains the motor, and ventures into the whirlpool.

Lakitus debut in the Dr. Mario series as assistants in Dr. Mario World. Their stage mode function is granting bonus points for capsules remaining on stage clear. Their versus mode function is granting a chance that the player's first 6 capsules will be matching-color. However, the April 26, 2020 update also introduces one as a doctor, under the name Dr. Lakitu. Dr. Lakitu's stage mode skill changes viruses into handy boxes while his versus mode skill hides some of the opponent's viruses in clouds, much like Dr. Toadette.

Lakitu is notable for appearing in games outside of the Mario series such as the Legend of Zelda game The Legend of Zelda: The Minish Cap. In this game, Lakitus were recognizable, but their clouds had no smiles, they seemed to not wear goggles, their hair was thicker (actually resembling Lakitu's hair as it appeared in Mario Superstar Baseball), and they threw thunderbolts rather than Spiny Eggs (much like the Mario enemy Thunder Lakitu). They are found in the Cloud Tops area and the corresponding dungeon, the Palace of Winds. Link has to attack them from afar, as the Lakitu will hide in its cloud if he gets too close. Additionally, Link can use the Gust Jar to remove the cloud and render the Lakitu defenseless.

A Super Mario Bros. Lakitu sprite is the opponent icon in the fourth difficulty level of the Vs. CPU mode featured in Tetris DS's Standard Mode, as well as the player's own icon in various other Standard Mode games.

A Lakitu randomly appears in the Free Fishing minigame included in the Augmented Reality Games software on the Nintendo 3DS, in which it fishes for Bloopers. Such Bloopers can also be caught by the player, but they must be very quick, as Lakitu appears for a short time only.

Lakitus are Koopas who employ clouds as vehicles. However, Lakitus have a rather different appearance than the normal Koopa Troopas; Lakitus have very different heads with much smaller, circular noses, all generic Lakitus wear thick goggles, and Lakitus have a ring pattern on their shells rather than the hexagon pattern featured on those of Koopa Troopas and Hammer Bros. Also, while most Koopas (other than the Dry Bones of certain Paper Mario games) have no hair at all, Lakitus are usually depicted with three small strands of hair, or (as seen in Mario Superstar Baseball) a small clump of black hair. They are also shown not to wear any footgear, unlike their brethren.

However, Lakitus are most differentiable from Koopa Troopas in that they simply ride clouds. These clouds have changed over the years perhaps even more than Lakitus themselves; although 8-bit Nintendo Entertainment System games like Super Mario Bros. 3 depicted Lakitu as riding clouds identical to certain block-like cloud platforms (except with a green outline rather than black, and block-like clouds due to graphical limits), Super Mario World (which still included these small platforms of old) gave Lakitus more realistic, larger clouds to commandeer.

Lakitus did not speak early on in the Mario games, due to the technical limitations of the NES and SNES. The lone exception was in The Super Mario Bros. Super Show!, where a Lakitu spoke with a Brooklyn accent. In Super Mario Kart, Lakitu began to communicate via signs to help the player, which he would regularly do in future Mario Kart games. Starting from Super Mario 64, Lakitus received text dialogue, which would be frequently used in a multitude of future installments. During the GameCube and Wii eras, Lakitu was voiced by Dex Manley, who also voiced Falco in Super Smash Bros. Brawl; Lakitu's speech only consists of grunts and yells. In contemporary Mario games, Lakitus are voiced by Tadd Morgan, who provided them with grunts and yells at a higher pitch.

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