The stone crusher plant is used for producing sand, rock and stone for construction, highway, railway and other applications. Fote Heavy Machinery, with 40 years of experience in the stone crushing production line, is skilled in the production line process design and has a high-cost performance.
Fote stone crusher plant and stone crushing equipment have been sold to hundreds of countries, such as India, Pakistan, Indonesia, Nigeria, Kenya, the USA, Ghana, Zimbabwe, Nepal, Philippines, the UK, Vietnam, Iceland, Canada, etc.
The stone crusher plant to crush stones has been sought after and the sales market of the equipment is very good in recent years due to its wide application, new design, high production efficiency, strong capacity and stable operation. The investment prospect of the stone crusher plant is driven by certain external factors. Let's analyze the investment market of the stone crushing plant.
In recent years, natural sand and gravel resources have gradually dried up. However, with the development of modern construction projects, the demand for sand and gravel resources has been increasing. The market for artificial stone crusher plant is in great demand and the prospect for investment and benefits are promising. Only by increasing the investment in the stone crusher plant can people meet the daily demand for sand and gravel materials for construction applications.
The most common application of crushed stone and rock is to make concrete, which greatly affects the strength of concrete. The stone crusher plant can provide coarse aggregate for infrastructure construction industries such as expressways, high-speed railways, ports, airports, nuclear power, commercial and residential buildings, so it has a prosperous future.
The investment cost of a stone factory ranges from hundreds of thousands to several million dollars, which leads to a difference in the later capital return cycle. The later expenses are mainly equipment maintenance, labor and transportation costs, etc., among which equipment maintenance is the main part, so the choice of machine is crucial. The quality of the Fote stone crusher plant is excellent, which usually enables the customer to recover the cost more quickly (the exact time varies).
The feeder, vibrating screen and belt conveyor are all configuration equipment. The main equipment of a stone crusher plant is the crusher. The crushed stone production line is generally divided into coarse (primary), secondary and fine crushing according to its output fineness. How many types of crushers and machines are there?
The cone rock crusher can crush high-hardness stones such as basalt, granite, river pebble, tuff, volcanic rock and other rocks; while the impact rock crusher can crush low-hardness stones such as limestone and bluestone. After secondary crushing, 1-2/1-3 cm stones can be directly produced.
As a professional stone crusher plant equipment manufacturer, Fote Heavy Machinery insists on providing customers with high yield, energy-saving and environmental protection rock crushers and other machines.
Fote can customize stone crusher plants for customers. The following will introduce the stone crushing production lines with different outputs, including stone crusher plant layout, stone crusher plant machines and stone crusher plant estimated cost.
Stone crusher plant machine: Silo, GZ2 electro-vibrating feeder, PE250400 jaw crusher, B50022 m belt conveyor, B50015 m belt conveyor, B500x16 m belt conveyor, 2YK1225 vibrating screen, B500x10 m belt conveyor.
Haniya Silberman, the marketing manager of a stone plant in Pakistan, is very satisfied with Fote's stone crushing equipment to crush limestones and the production line "runs very smoothly," Haniya said.
Stone crusher plant machine: Silo, GZD850x3000 vibrating feeder, PE500750 jaw crusher, B65020 m belt conveyor, PF1010 impact crusher, B650x25 m belt conveyor, B50026 m belt conveyor, 3YK1545 vibrating screen, B500x15 m belt conveyor (Three sets), B500x10 m belt conveyor.
Sardauna from Nigeria said, "Fote stone crusher plant with new design for sale can crush stones with strong production capacity and high output, which fully meet our requirements for rock and stone crusher machines."
Stone crusher plant machine: Silo, B650x20 m belt conveyor, HXVSI8518 sand making machine, B65022 m belt conveyor, B50027 m belt conveyor, YTS1500x5000 trommel screen, B500x15 m belt conveyor, XS2914 sand washing machine, B500x10 m belt conveyor.
Kipsang Hillary, a Kenyan purchasing manager who has been buying the Fote stone crusher plant machines for three years, said the equipment had no problem except for a few stoppages when changing spare parts.
Stone crusher plant machine: Silo, GZD8503000 vibrating feeder, PCZ1308heavy hammer crusher, B800x22 m belt conveyor, 2YK1854 vibrating screen, B650x24 m belt conveyor, B500x10 m belt conveyor (Three sets).
Jacob Davis, the vice president of a mining company in the United States said, "The equipment sold by Fote is highly automated, environmentally friendly and reduces manpower input costs. It was the correct decision to select Fote crushers and other machines."
Stone crusher plant machine: YB5030 belt conveyor, De-ironing separator, Mobile Crushing and Screening Plant, B800x8.5 m belt conveyor, B800x15 m belt conveyor, B800x14 m belt conveyor (Two sets), B500x15 m belt conveyor (Two sets), B800x8 m belt conveyor.
Stone crusher plant machine: Silo, ZSW490x110 vibrating feeder, PE750x1060 jaw crusher, B1000x24 m belt conveyor (Two sets), HXGYS400 hydraulic cone crusher, HXVSI1140 sand making machine, B1000x30 m belt conveyor, 4YK2460 vibrating screen, B650x44 m belt conveyor, B500x10 m belt conveyor, B500x15 m belt conveyor (Four sets).
Wipha, a purchasing manager of a quarry in the Philippines, chose Fote crushers and machines on the recommendation of a friend. We carefully designed a 200 TPH stone crusher plant for him according to the on-site survey to meet his production requirements.
Stone crusher plant machine: Silo, ZSW490x110 vibrating feeder, HD98 jaw crusher, PF1315 impact crusher (Two sets), B1200x28 m belt conveyor, B100037 m belt conveyor, B120035 m belt conveyor, 3YK2870 vibrating screen, B800x15 m belt conveyor (Three Sets), B500x10 m belt conveyor.
Lucas Miller from the United Kingdom invested in a stone crusher plant. He is very satisfied with Fote 300 TPH stone crushing plant with the characteristics of stable running, high output and easy on-site operation and maintenance.
Stone crusher plant machine: Silo, ZSW600x150 vibrating feeder, PE1200x1500 jaw crusher, B650x15 m belt conveyor, B1600x37 m belt conveyor, SC315 cone crusher (Two sets), B1600x43 m belt conveyor, B1400x45 m belt conveyor, B1400x13 m belt conveyor, 2YK3072 vibrating screen (Four sets), B1000x15 m belt conveyor (Eight sets), B140043 m belt conveyor, SC315S cone crusher, B160031 m belt conveyor.
Stone crusher plant machine: Silo, ZSW600x180 vibrating feeder, PE15001800 jaw crusher, Bl600x20 m belt conveyor, Intermediate bin, B1600x41 m belt conveyor (Two sets), PF1820 impact crusher (Two sets), B160010 m belt conveyor, 2YK3072 vibrating screen (Four sets), B100020 m belt conveyor (Four sets), B1000x12 m belt conveyor (Four sets), B1400x12 m belt conveyor, B1000x15 m belt conveyor, B1400x33 m belt conveyor (Two sets), B140034 m belt conveyor.
As a leading mining machinery manufacturer and exporter in China, we are always here to provide you with high quality products and better services. Welcome to contact us through one of the following ways or visit our company and factories.
Based on the high quality and complete after-sales service, our products have been exported to more than 120 countries and regions. Fote Machinery has been the choice of more than 200,000 customers.
Imagine having a rugged name for your kiddo, and a sassy personality to top that. Like that, right? MomJunction brings to you its collection of unique, crazy, and hardcore kickass baby names. But do be careful. Your kiddo might just have a great fan following!
The name is very popular today, as one of the leading brands of international fashion. It originated in English culture and means bald. American fashion designer Calvin Klein founded the company by the same name, which is one of the leading names in designer clothes, watches, perfumes, jewelry, and more. And dont forget the famous comic strip Calvin and Hobbes.
The Hebrew origin name means the one who helps or is a helper. It is also a biblical name which appears in the Old Testament. Ezra was the name of a religious reformer during the 5thcentury BC and Ezra Fitz is the name of a character in the popular television series Pretty Little Liars.
It was originally a Hebrew biblical name which was spelled as Toviyah. Tobias is the Greek version of this name and means the goodness of god. The name is also very popular in other cultures, such as in Germany, the Jewish culture, and in the United States. Tobias Eaton, also known as Four, is one of the popular and main fictional characters of the Young Adult trilogy Divergent by Veronica Roth.
The name may mean the one who is full of wrath and is a hater, but it is one of the most recognized names in the world, especially in literary circles. Having a Greek origin, Ulysses was the main character in the epic Greek poem Odyssey by Homer. Ulysses is also the title of a poem by Victorian poet Alfred Lord Tennyson and is one of the most well-known modernist works of all times.
Though the name comes from Old English surname, it is also used as a name. Meaning one who lives on an old meadow, the surname was sometimes bestowed in honor of John Wesley, who was a prominent name and also the founder of Methodism. Wesley Matthews and Wesley Johnson are both American basketball players, while Wesley Crusher is a popular fictional character in the popular television series Star Trek.
It is a name that originated in the English culture and means the son of Edward. Thomas Edison, probably one of the most famous carriers of this name, was the American inventor who is credited with the invention of the electric bulb, the phonograph (kind of a gramophone), and the motion picture camera. Imagine a little scientist at home.
Originating from Aldwine, in Old English, it is a mix of two words, ale (old) and wine (to refer a friend). The name Alden means one who is a loyal or an old friend. Alden Richards, a Fillipino actor and host, and Alden Ehrenreich, an American actor are famous minikers of this name.
It is Arabic for grace and beauty. It is also another version of the name John, which means god is gracious. The name can be spelt as Zayne too. Zayn Malick, former band member of One Direction, shares this name.
The name comes from the Scandinavia and was derived from the Old Nordic name Leifr, which means a descendant, heir, beloved one, or lucky. Leif Ericson was an explorer from Iceland who is believed to have reached North America, before Columbus did.
Here is a clasic English name that will add charm and affluence to your baby boys name. While the name has Norman origins, it is also widely used in various cultures such as English, Irish, and Scottish. It means the one who has power, and is also used as a surname.
The name has an interesting background to its origins. While it comes from an early medieval start, it is believed to have originated in Yorkshire. It is thought to have been developed from the Middle English word jag, which means the one who carries a load or is a hawker.
The name originated in the Germanic culture and was also very popular in the French nobility. It means the one who is of heart and mind. Hugh Jackman, a popular Australian actor and musician, and Hugh Bonneville, an English actor are popular monikers.
The name comes from English and was also a popular surname,a nd stands for one who lives in a shed town. Keaton Henson is an English poet, visual artist, and folk rock musician, while Keaton Simons is an American artist.
It is a variation of the Roman name Laurentius, which was derived from the word Laurentum, and means one who is crowned with laurel. Danish actor Lars Mikkelsen and Lars Ulrich, the Danish drummer and one of the founding members of the band Metallica, both share the name.
Definitely a kickass baby name, it is made of two Germanic words, which are wulf, which means wolf, and gang, which means path. Mozart, one of the most popular musicians and composer in the world, was named Wolfgang Amadeus Mozart.
This French name was introduced to the British culture during the 12thcentury AD, when King Henry II married Eleanor of Aquitaine. It means one who is full of light and is a torch bearer. Eleanor Roosevelt was an American diplomat and politician, and also the longest-serving First Lady of the United States of America. Eleanor Audley was a popular American actress and voice artist.
If you truly want a kickass baby name, how about naming your baby girl Rebel and being prepared for what may come when she hits the teens? The name is popular in a variety of cultures, such as English, American, Latin, and more. It means one who does not follow norms and is a rebellious one. Rebel Wilson is an Australian performer and writer.
It is originally a Hebrew name which is also very popular in Dutch and French cultures. The name is a variation of the name Anna. Anouk Aimee, a French actress and Anouk Hoogendijk, a Dutch football player, both share the name.
The beautiful and very exotic name originated in the Latin culture. It comes from Clemens, and means the one who is mild in manner and is full of mercy. Clementine Kruczynski is the main character in the movie Eternal Sunshine of the Spotless Mind, portrayed by Kate Winslet.
This very unusual name is thought to be of Dutch origin and is a variation of the name Saxia. It means a woman who is from Saxon. The name also appears in Slavic origins and means one who protects mankind. Saskia Sassen is a Dutch-American sociologist who has made valuable contribution in topics such as globalization and international human migration.
It is thought to be an Indo-European name which means youth. The name appears in the Roman mythology, and Juno, the wife of Jupiter, was also the queen of the heavens. She protected women and the institution of marriage, and finance. Juno Temple is an English actress.
It comes from the Irish culture and was derived from the name Brighid. It means one who is full of strength, or the high one. As per mythology, Brighid was a Celtic goddess of poetry and fire. Bridget Regan and Bridget Moynahan are both American actresses, while Bridget Jones is a popular fictional character from the book Bridget Jones Diary by Helen Fielding.
Coming from the Latin origin, the name is made out of a combination of two words. The first word is juno, which means full of youth, and the second word is parere, which means to produce. The name Juniper means the one who will produce youth, or will forever remain evergreen and youthful.
The name is a feminine version of the male name William, which originates from the German name Wilhelm. It means one who is a resolute protector. Actress Kerry Russells daughter is named Willa and it is also the middle name of actress Meryl Streeps daughter.
It comes from the English and is said to be derived from the name Aethelthryth. It means one who is noble and has a lot of strength. British actress Audrey Hepburn has popularized the name all over the world. French actress Audrey Tautou also shares the name.
A very stylish and kickass name, it comes from French. It is a nickname and is used as a form of addressing someone with love. Coco Chanel is the most iconic female to popularize the name through her fashion brand Chanel. Courtney Cox and David Arquettes daughter is named Coco.
It is believed to be a shorter version of the name Esther. While some believe the name is a Persian variation of Hebrew word Hadassah, others believe it to be a translation from the Persian word Stara. Some also feel that it is derived from the Babylonian word Ishtar. The name means a goddess of love and fertility, as well as the beautiful one who is as bright as the star.
The very popular name is found in many different cultures. In the Indian culture, it means full of love and kindness. In Nepali culture, it means love. It is thought to have been derived from the Greek name Maia, who was the mother of Hermes as per Greek mythology. In Sanskrit, it means illusion. Maya Rudolph is an American actress and musician while Maya Angelou was an American poet and activist.
The French name means one who is hardworking and industrious. It comes from the Old French word Ameline, which again is a variation on the German name amal. Christian Bale named his daughter Emmeline. It is also the name of a character in the Harry Potter series. Emmeline Pankhurst was a champion of the British suffragette movement who gained women the right to vote.
The Latin name for full of glory, this name makes a prominent appearance in the classic You Never Can Tell by George Bernard Shaw. Cuban American singer Gloria Estefan, American feminist Gloria Steinem, American singer Gloria Gaynor, and American actress Gloria Swanson all share the name.
Another English name, this one means one who is the ruler of home. It is the feminine version of the name Harry. Harriet Tubman was an American humanitarian and abolitionist, whose contribution to end slavery is priceless. Harriet Beecher Stowe was an American abolitionist author and one of her best-known works is Uncle Toms Cabin, an anti-slavery novel.
It is Greek for a gift from Isis, the Egyptian deity. Isadora Duncan was an American dancer who rebelled against the traditional dance forms and gave women the freedom to express themselves through better use of their bodies in dance form. She is also referred to as the Mother of Modern Dance.
Kickass baby names shared here are a mix of traditional, rebellious, and modern varieties. The names are beautiful and have some very interesting meanings. Do say them out loud to understand how each name will sound.
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Crafting is the activity of creating a new item as specified by a crafting recipe. Similar to but separate from Cooking, each recipe lists a set of ingredient items that are consumed in each crafting action. The player knows eight crafting recipes at the start of the game, and must learn all others by gaining skills, developing friendships with townsfolk, and purchasing the rest from shops. Unlike cooked items, most (not all) crafted items are inedible.
The Crafting menu can be accessed by pausing the game (using E/ESC on PC, on Switch and Xbox, on PlayStation) and navigating to the tab with a hammer icon. The recipes the player knows will be saturated, while recipes with missing ingredients are faded grey.
To craft an item, click on the item's icon once you have all the required ingredients. The newly crafted item will appear beneath the player's cursor, and the player can then place it inside their inventory. The crafting screen may expand to multiple pages once the player acquires a larger selection of recipes.
Fences will decay over time. When freshly placed, they'll drop the item when demolished. Otherwise they'll not drop an item, and will eventually become visibly damaged. Fences will disappear entirely if left in a damaged state for too long. A shortcut to replacing a damaged fence (other than hitting it with a tool and then replacing it) is to "use" the broken fence while a new fence is equipped in inventory. Your spouse may fix some broken-state fences daily before you leave the house.
Sprinklers water crops automatically every morning at 6am. Sprinklers can be used to automatically water troughs in the Slime Hutch but they cannot water a pet's water bowl. Sprinklers will also not water plants in Garden Pots.
Fertilizer is used for boosting production on your farm. It may retain water, increase chance of better quality crops, or speed crop growth. Some types of fertilizer must be used before a seed sprouts, and others may be used at any time. Only one type of fertilizer can be used on each tilled plot at any time.
Craftable seasonal wild seeds will grow the fruits/vegetables/flowers normally found as forage during the season. Craftable Ancient Seeds will grow Ancient Fruit. Craftable Grass Starter acts the same as that purchased from Pierre's General Store; once planted, it will grow and spread grass on the Farm.
All types of flooring provide a +0.1 boost to Player Speed, but only if the flooring is located outside on The Farm. They also have the indirect benefit of preventing Grass or Trees from growing in heavily used areas, which would otherwise slow down or obstruct movement.
In the Options menu, checking the box next to "Show Advanced Crafting Information" will show how many items the player has crafted. Alternatively, users with access to their saved game files may find the "Stardew Checkup" utility helpful for tracking their Crafting achievement progress. The utility is located at: https://mouseypounds.github.io/stardew-checkup/
It is possible to place chests and other crafted items outside the farm. Chests are useful for storing gifts close to the homes of Villagers who prefer them or to allow additional storage when Mining, Fishing, or Foraging. Worm Bins can be placed near fishing spots, Furnaces can be placed at the entrance to The Mines, and entire sections of the Valley may be utilized for Keg or Preserves Jar processing. Common Trees can be planted in tillable soil and tapped.
If a villager walks through the square where a crafted item was placed, the item will be destroyed. Below are player-created maps to indicate which tiles on the map are safe from villager-pathing. The tiles with the Rotten Plant should be safe.
Crushed stone plant is an industry which the world increasingly needs. Because the use industries of crushed stone more and more, such as construction, railways, roads and so on. And natural resources are limited. Thus, the wise man thought of using other stone materials to make the required size of gravel. Stone materials such as mountain stones, rocks, limestone, ore tailings, concrete construction waste, etc. Quarry crushing plant also sub-production of construction stone and construction sand.
Crushed stone is a form of aggregate, which make of natural rocks or pebbles by crushing & screening machine. It usually has a more rounded and regular shape because it is through the crushing process of the product. Different from the gravel produced by natural weathering and erosion. It can control the size of the crushed stone. Generally according to the user needs can be divided into 4 specifications: 0-5 mm, 10-15 mm, 16-31.5 mm, 10-20 mm.
1. Construction Industry. Use for paving blocks and concrete of pavements, driveways, terraces, houses, office buildings and pavers. It is used as a foundation or sub-foundation materials or in cement production. 2. Mixed with a binder to form asphalt and tarmac, used for things such as driveway fillers and extenders. 3. Sometimes it is used with adhesive material on the walls for shoreline and railway construction. And it is used in a variety of shoreline structures to prevent water or ice erosion, which is called erosion. It is also used for other erosion control work. 4. Beautify the environment, decoration.5. For Septic tank systems, self-contained wastewater treatment systems. 6. Used to treat other toxic substances in mines and acid water, such as a sulfur oxide or coal dust. 7. It is used in the manufacture of agricultural lime and in the treatment of soil to reduce acidity. 8. Used as gravel and mineral food for poultry. All types of poultry need this mineral for proper digestion. 9. In blast furnace as flux To produce liquid slag. The becomes crushed stone after cooling and is used as building aggregate.
Invest a crushed stone plant, except to get a production license, the most important thing is the machinery required for the whole process. Whether it is high or low output, the following equipment is indispensable.
A must-have device in a much-crushed stone plant is the jaw crusher machine. Because the crusher equipment is used for the primary processing of crushed stone raw materials. Jaw crusher can crush 600-1200mm block stone, small size, small footprint. AndThe static and static jaw plate of the equipment has strong wear resistance, more stable operation. So it is a lot of stone crusher plant and sand plant to buy the main equipment.
Impact crusher is a piece of secondary crushing equipment is cost-effective. The impact crusher has a high crushing capacity, and through the keyless connection between the impact plate and the hammer, it increased the length of the impact plate and the material throughput. So the equipment production capacity is increased within the unit volume.
Vibrating screen is used for screening and separating different sizes of crushed stone. The equipment has two, three, four and multi-layer specifications. The size of crushed stone products sieved from each layer is different, which makes it easy to distinguish unqualified sand finished product and improves the quality of finished products. So screening equipment is also the quarry plants indispensable equipment.
Jaw crusher, impact crusher and vibrating screen all operate independently. But in the crushing plant, it needs work in pairs. Then the conveyor belt act as a link between the two pieces of equipment which form a complete broken line. For example, the crushed stone after primary crusher through the conveyor belt transport to the secondary crusher.
When the stone is put into the crusher, it needs continuous and uniform. The vibration feeder will play this role. It prevents the crusher from clogging the feed mouth due to the problem of throwing stones.
Investing a quarry plant price depends on the needs of the user. If the production requirements are not large, the input equipment type is also relatively small, then the cost of input is not high. If the demand for high-volume users, the greater the size of the equipment, the greater the capacity, the corresponding input costs are higher.
JXSC Mine Machinery Factory has been involving in the mining industry for more than 40 years. We have a large manufacturing workshop and experienced technicians. And we can tailor-made for different users of the appropriate equipment, configure suitable quarry crusher equipment for large and small quarry crusher plant. We are a cheap, affordable factory direct sales price. Contact us to understand the full set of production equipment for oneself.
Jiangxi Shicheng stone crusher manufacturer is a new and high-tech factory specialized in R&D and manufacturing crushing lines, beneficial equipment,sand-making machinery and grinding plants. Read More
Stone crushers are suitable for the crush of various ore and rock whose hardness is moderate, such as iron ore, copper ore, limestone, quartz, granite, sandstone and so on. The standard type is applies to the moderate crushing, the middle type and short type are both suitable for fine crushing; they are widely used in mineral processing, building materials, water conservancy, chemical industry and other fields.
Crushing plant line for iron ore consists of vibrating feeder, jaw crusher, single cylinder hydraulic cone crusher and vibrating screen etc. After secondary crushing, the material will be separated firstly. The material not meet dimension requirement will be conveyed into storage bin and fed to third-stage crushing by vibrating feeder. The work efficiency of third-stage crushing is effectively improved and the volume of production of the entire production line is improved with the help of intermediate bunker. Such processing production line for iron ore has the advantages of high efficiency, low energy consumption, high handling capacity, economy and reasonability etc.
Have you received some complaints from residents about the noise and dust from the stone crusher plant? Many quarry crushing plant has been shut down after residents complained about noise affecting their rest and dust problem affecting their health. It produces a large amount of dust in the production of crushed stone. Which not only pollutes the environment but also harms the human body. How to effectively deal with the dust problem on the production line of a rock crushing plant? Here are four tips that might help.
Improve the process layout of the bag filter and arrange the filter of the crusher according to the direction of the belt conveyor. The standard dust hopper of the bag filter is changed into a double dust hopper structure. We cancel one screw conveyor and raise the bag dust collector, which is beneficial to the arrangement of air inlet pipe (the angle of the air duct is large). The air inlet is equipped with the air inlet box, which makes the dust of the crusher feeding port directly enter the air inlet box of the dust collector. It saves the elbow, reduces the system resistance and improves the dust collection efficiency. The single-layer flap valve is used in the ash bucket airlock, which eliminates the grid wheel feeder and its motor, reduces the secondary dust emission and improves the dust removal effect.
The field conditions restrict the dust emission at the corner of the belt conveyor. The clay groove and dust-removing cover can not change the form of the dust-removing process arrangement. Therefore, the dust-removing cover is in a slightly negative pressure state to control the dust emission of the belt conveyor.
Strengthen the management of dedusting equipment. Checking the sealing of dedusting cover regularly, and deal with the problems found in time. Carry out target management and assessment on post environment and dust emission of the bag-type dust collector. And monitor regularly the dust emission. We should use the economic lever to mobilize the enthusiasm of post personnel to improve the maintenance level of dust removal equipment and reduce dust pollution.
Considering not only the service life of filter material and pulse valve but also the dust in the ash falling place of the ash hopper. In order to improve the comprehensive dedusting effect of crusher and belt conveyor. When crushing the dry material, water can be poured at the material entrance of the crusher as needed (10 ~ 20 minutes after opening the crusher is required).
The types of JXSC stone crushers are cone crusher, jaw crusher, impact crusher, hammer crusher, roll crusher and other aggregate crushers. JXSC is a China mine machinery manufacturers who produce crusher plant equipment, sand plant equipment, mining equipment. We have 40 years of production experience and professional engineers to design a production line. Our engineers also can install the machine on-site for the customers.
The advantages of JXSC Stone Crushers are low noise and little dust which reduces the trouble of dust problems. Its structure is simple, easy to maintain and replace the wear parts, and strong crushing capacity. Our crushing equipment adopts high-quality material, so the parts are durable.
Jiangxi Shicheng stone crusher manufacturer is a new and high-tech factory specialized in R&D and manufacturing crushing lines, beneficial equipment,sand-making machinery and grinding plants. Read More
The JOYAL 600-700TPH Jaw & Cone Crushing Plant a crushing and screening system, which includes GZD1500*6000 vibrating feeder,PE1200*1500 jaw crusher,ZYS66"-B cone crusher,2YZS2460 vibrating screen,B1200*25M belt... > Learn More
The JOYAL 400-500TPH Jaw & Cone Crushing Plant a crushing and screening system, which includes GZD1300*4900 vibrating feeder,PE1000*1200 jaw crusher,ZYS66"-B cone crusher,2YZS2460 vibrating screen,B1200*22M belt conveyor and... > Learn More
The JOYAL 250-300TPH Jaw & Impact Crushing Plant a crushing and screening system, which includes GZD1300*900 vibrating feeder,PE900*1200 jaw crusher,PF1315 impact crusher,3YZS1860 vibrating screen,B1200*21M belt conveyor and... > Learn More
The JOYAL 250-300TPH Jaw & Cone Crushing Plant a crushing and screening system, which includes GZD1300*4900 vibrating feeder,PE900*1200 jaw crusher,ZYS51"-B cone crusher,3YZS1860 vibrating screen,B1200*21M belt conveyor and... > Learn More
The JOYAL 180-200TPH Jaw & Impact Crushing Plant a crushing and screening system, which includes GZD1100*4200 vibrating feeder,PE750*1060 jaw crusher,PF1214 impact crusher,3YZS2160 vibrating screen,B1000*20M belt conveyor and... > Learn More
The JOYAL 180-200TPH Jaw & Cone Crushing Plant a crushing and screening system, which includes GZD110*4200 vibrating feeder,PE750*1060 jaw crusher,ZYS51"-B cone crusher,3YZS1860 vibrating screen,B800*17M belt conveyor and... > Learn More
The JOYAL 150-160TPH Jaw & Impact Crushing Plant a crushing and screening system, which includes GZD1100*4200 vibrating feeder,PE750*1060 jaw crusher,PF1315 impact crusher,3YZS1860 vibrating screen,B800*17M belt conveyor and ... > Learn More
The JOYAL 80-100TPH Jaw & Impact Crushing Plant a crushing and screening system, which includes GZD960*3800 vibrating feeder,PE600*900 jaw crusher,PF1214 impact crusher,3YZS1848 vibrating screen,B650*16M belt conveyor and... > Learn More
The JOYAL 80-100TPH Jaw & Cone Crushing Plant a crushing and screening system, which includes GZD960*3800 vibrating feeder,PE600*900 jaw crusher,ZYS36"-B cone crusher,3YZS1848 vibrating screen,B650*16M belt conveyor and... > Learn More
The JOYAL 40-60TPH Jaw & Impact Crushing Plant a crushing and screening system, which includes GZD850*3000 vibrating feeder,PE500*750 jaw crusher,PF1010 impact crusher,3YZS1548 vibrating screen,B500*15M belt conveyor and ... > Learn More
The JOYAL 40-60TPH Jaw & Cone Crushing Plant a crushing and screening system, which includes GZD850*3000 vibrating feeder,PE500*750 jaw crusher,PYB900 cone crusher,3YZS1548 vibrating screen,B500*18M belt conveyor and... > Learn More
Coins (sometimes known as 1 Gold Coins or Yellow Coins, also called Mushroom coins in the Beanbean Kingdom) are the main currency of the Mushroom Kingdom. They can be collected in most Mario games. They have varying effects depending on the game type: in platformer games, they increase a player's score and grant extra lives; in racing games, they increase speed and recovery times; and in RPGs, they can be used to purchase items, all among other uses.
Coins first appeared in Mario Bros., where they are a rather uncommon item compared to later games. After defeating an enemy, they come out of the pipes and slide along the floor. If obtained, they give Mario or Luigi 800 points. A dollar sign ($) briefly appears whenever a coin is collected.
In Super Mario Bros., coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected, and collecting 100 coins gives Mario an extra life. Coins return in Super Mario Bros.: The Lost Levels, serving the same function.
In Super Mario Bros. 2, coins can be retrieved only by using a Magical Potion to create a door near unpicked grass. By going through this door, Mario, Luigi, Princess Toadstool, or Toad can travel to Subspace and pluck the aforementioned grass, which in Subspace hold coins, which can be used in the Bonus Chance game to win extra lives.
Coins reappear in Super Mario Bros. 3, once again as common items to be obtained. They can once again be found in blocks and floating in the air, and they grant Mario or Luigi an extra life when 100 of them are collected. Coins can also be obtained in the flip-the-card minigames. Switch Blocks, introduced in this game, can turn Brick Blocks into coins and vice versa; some Switch Blocks also cause a new type of coin, Blue Coins, to appear. Coins are also found in the 2-Player battle mode. If a player collects five coins, they win. In the player's status panel at the bottom of the screen, a dollar sign ($) is used to represent coins. This was changed to the Super Mario Land coin sprite in the remakes.
In Super Mario Advance 4, there is an Orange Switch e-Reader card that, when activated, turns enemies into moving coins if hit by Fire Mario's fireballs, as in Super Mario World and its Game Boy Advance remake. Also, thrown objects (like shells or Ice Blocks) can pick up coins in this version, being worth double if obtained this way.
Coins in Super Mario Land again have the same function as they did in previous games. They are commonly found in Mystery Blocks but are also mostly found in secret stashes or bunches. In this game, coins have a different sound effect compared to the rest of the entire franchise, which is reminiscent of the Game Boy start-up jingle.
In Super Mario World, coins act in nearly the same manner as in the previous games. In this game, however, Mario can also obtain coins by defeating enemies with fireballs. Enemies that Yoshi eats also count towards Mario's coin total.
If Mario or Luigi jumps on a Gray P Switch, all of the enemies will turn into Gray Coins, which do not count as normal coins but do count for points. Each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in the Game Boy Advance port.
In most levels, Dragon Coins appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects five of them in a level (usually the maximum number found in a level, but sometimes not), he gets an extra life. In Super Mario Advance 2, Dragon Coins appear in every level, and if Mario collects them all, the Dragon Coins are replaced by Peach Coins, which serve the same function.
Coins are collected via usual means in Super Mario Land 2: 6 Golden Coins, but they are instead used to buy extra lives and power-ups through a gambling minigame whose stats can be changed depending on how much was spent.
Coins are common once again in Super Mario 64 and its remake, Super Mario 64 DS. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In Super Mario 64 DS, the coins are fully modeled and, as a result, look octagonal. In this game, coins restore Mario's lost health as well as his oxygen when swimming underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level will grant Mario a Power Star. Red Coins reappear and are worth two regular coins. Both versions of the game track the highest number of coins collected in a course on the score screen. In Super Mario 64 DS, Yoshi is able to stick out his tongue and swallow coins to obtain them. Blue Coins also reappear and are found usually by ground-pounding Blue Coin Blocks or defeating certain enemies such as Boo or Mr. I. Blue Coins are worth five regular coins when collected.
Coins also serve the same functions in Super Mario Sunshine, retaining their healing properties and granting Mario a life for every 50 collected. If Mario collects 100 coins in a region, a hidden Shine Sprite will be revealed to him. Blue Coins also return and are able to be traded in Delfino Plaza for Shine Sprites at 10 coins per Shine. Also, just as in Super Mario 64, top coin scores are once again tracked for each course, but with a Shine Sprite icon next to the count if Mario succeeded in reaching the 100-coin mark and collected the Shine Sprite that comes with it.
In New Super Mario Bros., coins are found in many places. They can also be obtained by defeating enemies with fireballs, like in Super Mario World. Star Coins are found for the first time in this game. There are three of them in every level. They can be spent on unlocking bonus areas on the map that are blocked by Star Coin Signs and on backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file receives three stars, indicating 100% completion. Red Rings are also present in this game. If the player touches the Red Ring, eight Red Coins appear. If the player collects all eight Red Coins, they receive a power-up or a 1-Up Mushroom, depending on the player's current condition. Blue Coins also return with their Super Mario Bros. 3 role.
In Super Mario Galaxy, coins are much rarer in this game than in prior 3D games; newly-debuting Star Bits are much more common and also give extra lives for every 50 collected. Coins work like they do in Super Mario Sunshine, but unlike in that game, collecting 100 coins does not make a Power Star appear. Mario can now acquire coins by shooting certain yellow spots or flower buds on the ground or stomping an enemy (as star spinning makes foes drop Star Bits instead), in addition to the methods in prior games.
Purple Coins are also introduced in this game. In some of the missions in the game, Mario or Luigi needs to collect 100 Purple Coins in a level in order to obtain a Power Star. They are scattered all over the galaxies and sometimes have a time limit to collect them all. It is possible that Purple Coins took the role of regular coins, since 100 Purple Coins are required to gain a Power Star.
As in previous 3D Mario titles, the top coin scores in each course are tracked on the Score screen, but also the top coin scores for each individual Power Star are tracked on the Star select screen for each course.
In New Super Mario Bros. Wii, coins, Red Coins, Dash Coins, Blue Coins, and Star Coins return. All serve the same function, including the Red Ring reappearing. Star Coins are used for a different purpose, however. Collecting all Star Coins in each world will give the player access to the levels in World 9. Collecting all Star Coins in this game earns the player a star in the save file. During Kamek's boss fight, he occasionally uses his magic to turn platforms into coins.
Coins return yet again in Super Mario Galaxy 2. They are a lot more common, and the player can usually find many of them in secret areas. They heal the player by one unit of health. Unlike in the other 3D Mario games, the requirement of an extra life is 100 coins as opposed to 50. This happens only when returning to Starship Mario, much like in Super Mario 64 and its remake.
Unlike in the first Super Mario Galaxy and other 3D Mario games, top coin scores are no longer tracked, replaced by a counter of the fastest time to each Star. However, the coins collected in a stage are added to a pool of coins that can eventually be used to buy spins of five Chance Cubes.
A notably large coin appears in the Supermassive Galaxy; however, it is not a collectible item. Instead, Mario must wall-jump off of it in order to reach the top of a Mega? Block. However, it still turns like a normal coin.
Coins appear again in Super Mario 3D Land. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace points in this game. Enemies now give coins, rather than dropping them, when stomped, ground-pounded, tail-whipped, touched while invincible, or upon grabbing the Goal Pole, which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for World 8- 2), one coin is gained for every 10 seconds remaining on the Time Limit counter. Coin Rings, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.
Coins once again appear in New Super Mario Bros. 2, where they are extremely common and are the main emphasis of the game. A side-goal of the game is to collect 1,000,000 coins total, which awards the player with a gold Mario statue in the title screen; this changes to a gold Racoon Mario statue as an award for getting 9,999,999 coins. There are new power-ups that help Mario get large numbers of coins, including Gold Flowers (which turn Brick Blocks into coins, empty item-holding blocks, and make enemies give coins), Gold Blocks, (gilded Brick Blocks that give Mario coins automatically just by moving if worn), and Gold Rings (yellow variations of Red Rings that make enemies golden and give Mario coins for each one he defeats). Coins also have different denominations such as 10, or 100, and Roulette Coin Blocks can also give Mario a different number of coins.
Coins reappear in New Super Mario Bros. U, working as they do in the previous 2D games. Green Coins also debut in this game, working like Red Coins. In some levels, there are coins falling with parachutes, similar to some of the Red Coins from New Super Mario Bros. 2, coming in groups of one to three.
In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, coins are very common like in its predecessor and work similarly, though points are generally reinstated, as in the New Super Mario Bros. games; enemies still give or drop coins when defeated, however. In this game, there are also invisible coins, which can be revealed by passing through them, similarly to Dash Coins. The player can also use the Wii U GamePad to uncover them. Coin Stacks can be found in often-hidden places. An in-game stamp looks like a coin. Coin Rings also return but only give three coins. Green Coins also return, though only eight appear, and collecting them all in time reveals a Green Star.
Coins also appear in Bowser's Fury, where collecting 100 of them grants the player a random power-up instead of an extra life (since lives are not present in the campaign). These power-ups include the Super Bell, Super Mushroom, Boomerang Flower, Fire Flower, Super Leaf, and Super Star.
Coins reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as objects that can be placed into a level. As of the software update released on March 9, 2016, the player can shake it to turn it into a Pink Coin.
In Super Mario Maker 2, coins and Pink Coins reappear, and 10-Coins, 30-Coins, and 50-Coins are introduced as usable course elements. Coins are also used to progress in Story Mode, as they fund the reconstruction of Peach's Castle. As of the version 2.0 update, coins can now be encased in ice, being solid blocks until they are heated with fire-based attacks or enemies.
In Super Mario Run, coins can be used to buy items in the Shop, where they can be spent to buy decorations and other items for Kingdom Builder. They are counted, along with Toads, to determine the winner of a game of Toad Rally. There have been multiple Super Mario Run events that have multiplied the victor's coins by 1.5 at the end of the round. In Remix 10, a bubbled item will appear for every 100 coins collected (a Super Mushroom if the player is small, and a Super Star if they are Super).
Coins return in Super Mario Odyssey; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as hearts fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, Power Moons, and Life-Up Hearts in the Crazy Cap stores spread across the kingdoms. Also, Mario will lose 10 coins each time he dies, and they can be recollected on the same spot Mario died at (before they disappear), though they will automatically vanish if they fall into a hazardous substance (such as poison). Coin Rings, Coin Stacks, and invisible coins can also be found. This game also introduces regional coins, which are purple and can only be spent in the kingdoms in which they are found.
Coins also appear in Wario Land: Super Mario Land 3, with a similar function as the Mario games. These coins can be obtained by finding them in air or in water, by destroying blocks, or by defeating enemies with a body slam. They come in two varieties, a normal coin and the 10 Gold Coin, which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing Up+B. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when Pouncer stomps on an enemy, when Pikkarikun zaps an enemy, when enemies are thrown at Chicken Ducks, or when B or Maiz are defeated.
Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another minigame, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies.
In Wario's Woods, coins make a reappearance whenever Toad manages to clear a round against Wario's monsters. The amount of coins being dropped from the top of the hollow tree depends on how fast Toad had cleared the round or how much bonus points he has acquired during the round. The coins add up to the amount of points Toad gains throughout the game.
In Wario Land II, there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once.
In this game, coins are used to play a minigame, which upon winning, will earn Wario a treasure. In this minigame, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure.
In Wario Land 3, there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth ten. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight Musical Coins in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level.
In Wario Land 4, the Coins come in a variety of colors, all with different values. Like in the first two Wario Land games, defeating enemies can earn Wario Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Asides from enemies, coins can be found by destroying blocks. There are also Diamonds in midair which are worth money as well. Opening a jewel piece box, a Full Health Item box, a CD case and clearing a Pinball Digital Counter will each produce a Gold Coin. If 10,000 points' worth of coins are collected in each of the eighteen levels, a special Karaoke mode in the Sound Room is unlocked.
In Wario World, coins come in small and large sizes and are earned from defeating enemies and breaking objects. They also appear floating in bonus rooms. Coins are used to buy garlic from Garlic Dispensers, as well as to continue from where the player left off after they have lost all of their health. The cost increases as the game progresses.
In Wario Land: Shake It!, coins are mostly found floating in the air, but they can also be obtained from Coin Bags. They can be accumulated throughout the game and used to buy things from Captain Syrup's Pirate Shop. Collecting coins is also an objective for many missions in the game. There are different variants of coins, each adding a different value to the coin count: bronze, silver, gold, big silver, and big gold.
Coins are common throughout each level in Super Mario World 2: Yoshi's Island and its Game Boy Advance remake, Super Mario Advance 3. They act in the same manner as the previous games, but this game introduces Red Coins. Red Coins are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% completion.
The functions of the coins in Super Mario World 2: Yoshi's Island and Yoshi's Island DS are relatively the same. New coins are introduced which are bigger and portray the baby character's head on them. Collecting them will give the player a reward.
Coins reappear in Yoshi's Crafted World, although since the game does not include lives, any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a Yoshi's Egg on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins.
In Super Mario Kart, coins are found on each course. Collecting them makes the Karts' top speed faster, though they reach their maximum top speed with ten. When a player jostles another driver, falls off the course, or gets hit by an item (such as a Red or Green Shell), the player loses one, two, or four coins (unless they have less than that), respectively. Jostling a driver without having any coins results in sliding. Coins also appear as items which give the player two extra coins.
In Mario Kart: Super Circuit, coins increase top speed and weight, this time without any cap. There is an option in this game to remove the coins, but it is only applicable to Quick Run mode. There are 50 coins scattered in every track, and up to 5 coins are given to the player at the beginning of the race depending on their starting position, thus the player can have up to 55 coins in a race, since the Coin item is missing. Unlike the first game, a buzzer will go off if the player has 1 or 0 coins.
In Mario Kart DS, coins are present only in Mission Mode, where players have missions to get all the coins in a course. They are varied and they can be formed either in a pattern in a battle course or a single line in a race course. The fourth boss fight of that mode, which pits Peach against King Boo, requires her to collect 50 coins while she avoids him.
Mario Kart Wii only has coins during the all new Coin Runners battle game. Players collect them by driving into them, but if they get hit by an item, the players lose coins. The team who has the most coins after the three minutes are up wins. In various coin-collection tournaments, players must collect the set amount to finish the mission.
In Mario Kart 7, coins return during races, working in a similar way as they do in Super Mario Kart. Unlike that game, however, coins collected will respawn on the track seconds later, racers can only have up to ten coins per race, and jostling other racers doesn't affect one's coin count or cause skidding if one does not have any coins. Also, racers will always lose three coins if they are hit by items or fall off the track (excluding being hit by fireballs, which makes them drop one coin, and if they have two or less). In addition to improving a Kart's top speed, collecting a coin also causes a very small speed boost. Starting with this game, every 50 coins still collected at the end of the race will unlock kart parts for the player's vehicle. A glitch causes it to be possible for the player to end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed". This exploit allows it to be possible to unlock a new kart part every time a player completes a cup. The Coin Runners Battle Mode also returns, but with a two-minute time limit and it can be played solo; the race courses' max coin limit also applies in this mode.
Coins return in Mario Kart 8 and Mario Kart 8 Deluxe, serving the same purpose as in Mario Kart 7. Unlike in that game, players can once again hold more than ten coins, though only in Coin Runners in Mario Kart 8 Deluxe. Vehicle parts are unlocked by collecting coins from races, Time Trials, online races, and battles (the latter only in Mario Kart 8 Deluxe). Coins collected by additional players are counted (only in the original game). Coins will count towards the player's coin total only for completed matches -- if the player collects coins then quits during a match, the coins from that race will not be added to their coin total. The Coin item from Super Mario Kart also returns, working as it did in that game. Due to an update in August 2014, it is now possible to view the exact number of coins collected through matches.
On Hyrule Circuit, coins are replaced with Rupees, on Animal Crossing, they are replaced with Bells, and on Urchin Underpass, they are replaced with Cash, the currencies of the series of origin (The Legend of Zelda, Animal Crossing, and Splatoon, respectively). On Mute City and Big Blue, coins are not present on the track, but are instead, obtained from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes.
Coins appear in Mario Kart Tour, where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in Super Mario Kart and Mario Kart: Super Circuit, and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. Red and Blue Coins also appear in Gold Rush and various challenges, and are worth two and five coins, respectively, as in Super Mario 64. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. Coins can be used in the shop to buy drivers, karts, gliders, item tickets and point-boost tickets.
Coins appear in Super Mario RPG: Legend of the Seven Stars where they act as currency for buying items, armor, weapons and accessories. There are two sizes of coins: small ones are worth one, and big ones are worth ten. Coins are found from defeating enemies or in chests. The maximum amount of coins that can be held is 999.
Coins are needed to win a game in the Mario Party series. Without coins, the player cannot purchase stars, the main item in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a Blue Space, certain Happening Spaces, and Donkey Kong Spaces. Also, ten coins are acquired every time a player wins a minigame or when the game begins. Coin minigames exist, which can make the player receive a certain number of coins depending on the coins found in this game. Coins can also be acquired via battle minigames, where a set amount of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they do in the minigames. Due to the difference in gameplay, coins do not appear in Mario Party 9. Coins appear in Mario Party: Island Tour, but only in the minigame Deck Hunt. Coins serve their original purpose in Mario Party 10's amiibo Party mode, though they are still absent from the game's Mario Party and Bowser Party modes.
Coins appeared in Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again!, Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Donkey Kong: Minis on the Move and Mario vs. Donkey Kong: Tipping Stars. They are collected to raise score, a large coin worths 5 small coins. In Minis March Again and Mini-Land Mayhem: by collecting 100 coins, the player gets an M-Token.
Different types of Coins called Smash Coins also appear in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.
Coins are produced from Mario's, Dr. Mario's (in Super Smash Bros. Melee) and Luigi's attack (when sourspotted only), Super Jump Punch, using their design from Super Mario 64 up until Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, where their design is based on the Star Coins from the New Super Mario Bros. series of games. In Super Smash Bros. Ultimate, when Mario's cap becomes Cappy, the coins are replaced by regional coins from the Metro Kingdom in Super Mario Odyssey (though this is exclusive to Mario), which use the same sound effect from the original game.
While collectible Coins from the Mario series never appeared in the first three Super Smash Bros. games, they appear in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS. Collecting 100 of these turns the character gold and increases their attack power and launch resistance for a period of time.
In Paper Mario, Coins are fairly common. They appear whenever an enemy is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his Hammer to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or badges in the games.
Super Paper Mario explains that Coins came from the Sammer Guy warrior Footsteps of Coins, who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In the game, each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare Pixl Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the Happy Flower to produce coins, or selling items for coins. Because of the more platformer-style gameplay compared to previous and succeeding entries, fleeing from an enemy will not have the player lose coins.
In Paper Mario: Sticker Star, Coins can be found in some? Blocks, attacking an enemy after all its HP is gone, and in secret areas. The main purpose of Coins is to buy stickers or Things, to use the Battle Spin or to get three sections of the spinner to match up, or pay the enemies bullying a Toad in some areas. In this game, Mario can hold up to 9,999 coins. A perfect bonus at the end of a battle will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.
In Paper Mario: Color Splash, Coins are earned from most? Blocks. The mechanic of coins being earned when dealing damage after defeating an enemy returns from Sticker Star. The main purpose of Coins is to buy Battle Cards or Things, or to use the Battle Spin. In this game, Mario can hold up to 9,999 coins. A perfect bonus will also give the player coins. Mario must collect a minimum of 25 coins using Cannonballs to complete a section of the Violet Passage. Wendy O. Koopa can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Coins are earned as prizes from Roshambo Temples.
In Paper Mario: The Origami King, coins can be earned from winning battles or from the overworld. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous Paper Mario games, Mario can hold up to 999,999 coins.
Coins are the most common treasure in Luigi's Mansion. They are worth 5,000 G, and can be found all over the mansion. Whenever Luigi takes damage, he loses the number of Coins equal to half the damage he takes (rounded down), which disappear if they are not reclaimed quickly enough.
Coins appear in Coin-collecting challenges on courses in Mario Golf: Toadstool Tour, Mario Golf: World Tour, and Mario Golf: Super Rush. They make up various formations, from basic shapes like circles, squares, and triangles, to unique ones like clouds, fishes, and clovers. In these challenges, when selecting where to aim the shot, the Coins spin faster when the ball's path will go into them, and it attracts the Coins as it flies close to and through them. For Toadstool Tour, the Coins take their Super Mario 64 appearance, and the challenges are in the form of regular games, where the player must collect as many Coins as possible while finishing on or below par. In World Tour, the Coins return to their regular form, and are awarded to the players for completing challenges, finishing rounds, and as prizes for finishing tournaments. Coins can be used to purchase golf gear in the Castle Club, and are seen in Mario Golf challenges and Character Costume Challenges. These challenges are unique that they do not act like regular rounds, therefore there are no flags and cups on the greens. Instead, without having to worry about sinking the ball, players collect a set amount of Coins by hitting the ball through them in two strokes less than the hole's par. In Quick Round, the Coins may or may not appear on the course when playing on them. But when going on practice rounds through the Castle Club, the Coins are always there. Obtaining Coins in any way adds them to the player's coin total. In Mario Golf: Super Rush, they act as energy instead of items, and they are lost if the player swings too hard after Wario's Lightning Blast. In Speed Golf, they are lost from the same condition as regular golf, but they can also be lost if they are hit by a special shot that knocks balls away. They also appear in Battle Golf mode where they are lost if the player makes contact with water, gets crushed by a Thwomp, gets eaten by a Chain Chomp, gets stomped by a Whomp, gets hit by a Bob-omb, slips on a Banana, or makes contact with a special shot that knocks away balls.
Mario & Luigi: Superstar Saga introduces Beanbean coins. At the beginning of the game, Bowser gets stuck in a cannon in Stardust Fields, and Tolstar demands 100 coins to release him. However, no matter how many coins the player currently has, the exchange rate always translates to 10 Beanbean coins, and Tolstar orders the bros. to find 100 coins around Stardust Fields. Later in the game, Prince Peasley makes a bet of 99,999,999,999,999 Mushroom coins with Mario and Luigi over who would find the pieces of the Beanstar first. Mario and Luigi win, and Prince Peasley rewards them with the promised coins. However, since they are Mushroom coins, the exchange rate translates into only 99 Beanbean coins. Coins are obtained from blocks or winning battles, and are used to buy items, badges, or equipment from shops. In the original game, the player can also lose coins if they run away from battles. In the original game, the maximum amount of coins that can be held is 9,999.
Regular coins return in Mario & Luigi: Partners in Time. They can be obtained through hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning Baby Mario and Baby Luigi through the air and into the tornado, making them soar farther and descending to collect the coins. Like Mario & Luigi: Superstar Saga, coins are also used for currency in this game. 10 Coins, 20 Coins and 100-Coins also appear, and they are worth ten, twenty, and one hundred coins each, respectively.
Mario & Luigi: Bowser's Inside Story also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out.
Mario & Luigi: Dream Team also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle.
In both Mario Superstar Baseball and Mario Super Sluggers, coins play a role in both of the challenge modes and both of the Toy Fields. Coins are needed in both games to buy items to either unlock events or help the player when they are playing with someone else. In Toy Field, coins are needed to win the game, and coins could be obtained by hitting an RBI or the Hit spaces in the field. Though similar, both Toy Fields have different ways of getting coins, such as shooting an item at an opposing player in Mario Super Sluggers or get a right item in a slot in Mario Superstar Baseball.
Coins can be obtained by dribbling the ball on the ? Panels on the ground in Mario Hoops 3-on-3. The more coins the player obtains, the more points the player can earn if they make a basket. Coins can also be obtained by rubbing the stylus before slam dunking, but it is risky and the player is vulnerable when they do that. Each team can carry up to 100 coins in this game.
Coins appear in the Dream Canoe event in the Nintendo DS version of Mario & Sonic at the Olympic Games, where the objective of the event is to collect as many of them as possible within the time limit. They initially appear scattered around the area, but can also be stolen from other players as the event goes on.
Coins appear in the Deluxe Halfpipe Dream Event in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, where several appear scattered along the course which the player can collect. When they collect five or more, they can use them to perform a special trick, and will lose five if they successfully perform one or half of their total for a failed attempt, with the number rounded up for halves of odd totals.
Coins yet make another appearance in Mario Sports Mix. Their uses vary between sports and they can be obtained for scoring in the sports Basketball, Volleyball, and Hockey. Another use for it is to raise the attack power in Dodgeball, and one is used as a puck in Hockey.
Coins are awarded for playing Special Games in Mario Tennis Open. They appear in two of them. One of those is Galaxy Rally, where players earn two Coins when they hit the ball at a Star Chip, and when more are hit consecutively, the number of Coins given increases by two. Hitting the ball at a Launch Star awards the player with five Coins, and when it is hit more times in a row, the number of Coins it gives increases by five. Coins are also seen in Super Mario Tennis, where hitting the ball at them on the screen on the wall extends the time. Coins are used to buy tennis gear in the Clubhouse.
Coins reappear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports acting as they have in previous games. Instead of having the time limit for each level, the game keeps track the highest number of coins earned for each level. Like Super Mario 3D World, Coins can also appear in stacks, and invisible coins can be revealed by walking through them or touching them on the GamePad. Every 100 coins collected results in an extra life.
Besides collecting the coins themselves, Coins can also be collected by tapping posters found on walls, holding a Flaptor for a few seconds using the touchscreen on the GamePad, defeating most enemies (except Bullet Bills and Bull's-Eye Bills, which only yield a single Coin per Bill Blaster), throwing a Turnip at something, or collecting a Super Mushroom while already in Super form, which results in 10 coins.
If Captain Toad or Toadette loses a life, they lose all their coins collected within that level (except for Mummy-Me Maze Forever). Many Bonus Objectives require the player to collect a certain amount of coins within a level.
In the board game Monopoly Gamer, coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a Red Shell, Green Shell, or POW Block on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die." Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.
Coins appear in the Animal Crossing series as obtainable furniture. In installments prior to Animal Crossing: New Leaf, they use their Super Mario Bros. design, while from New Leaf onward, they use their modern design, with New Leaf using a model similar to those in Super Mario 3D Land. In Animal Crossing: New Horizons, they can be passed through and "collected", causing them to disappear for a short time.
Yellow Coins are the main types of coins found in the Mario franchise. They are found everywhere, ranging from floating in the air, acquiring them through blocks, or by defeating enemies. Generally in Mario side-scrolling games, they are worth 50, 100 or 200 points. Collecting either 50 or 100 in certain games will make the player earn an extra life. Yellow Coins are the primary normal coins in most games.
Red Coins are uncommon, but not rare in the Mario series. They first appeared as coins disguised as yellow coins in Super Mario World 2: Yoshi's Island, but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in Super Mario 64 and Super Mario 64 DS, and collecting eight of them reveals a Power Star. Likewise, in Super Mario Sunshine, a Shine Sprite appears when eight Red Coins are collected. In Mario Party DS they are worth 5 Yellow Coins, replacing Coin Bags from previous Mario Party games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In New Super Mario Bros. and its sequels, the player is granted an item such as a Fire Flower upon collecting 8 Red Coins.
Blue Coins are either part of completion of a game or another way of getting more coins. In Super Mario 64, they are found by defeating certain enemies or ground-pounding a Blue Coin Block. They are worth five Yellow Coins each as opposed to one. Blue Coins are found in hidden parts in Super Mario Sunshine, and are required in order to complete the game 100%, as ten Blue Coins can be spent to get a Shine Sprite. In most other games, they appear after a P Switch is pressed, and are worth one coin each.
Purple Coins are found only in Super Mario Galaxy and Super Mario Galaxy 2 when a Purple Comet is orbiting a galaxy. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater.
? Coins are found in Super Mario Galaxy and its sequel. These coins do not count as normal coins, but they have many uses. Often, they make Coins, Star Bits, Power-Ups, and notes appear. In the Gusty Garden Galaxy, they even make other? Coins appear.
Frog Coins are a green coin exclusive to Super Mario RPG: Legend of the Seven Stars, and act as a second currency only accepted by amphibian characters. They can be exchanged for rare items at certain shops.
Star Coins are a type of Coin only found in New Super Mario Bros. games. There are three Star Coins in every level (except Warp Cannons, Enemy Courses and Toad's Houses). There are 240 in New Super Mario Bros. and 219 in New Super Mario Bros. 2, where they serve for unlocking secret paths and in the former, unlocking new backgrounds for the touchscreen. Also, there are 231 in New Super Mario Bros. Wii and 246 in New Super Mario Bros. U and they serve for unlocking World 9/Superstar Road levels and in the former, buying Hint Videos for Princess Peach's Castle. Their locations, function, and size are similar to that of Dragon Coins.
Ace coins only appear in Super Mario Advance and there are 5 Ace Coins hidden in each level. Their role in the game is the same as the Dragon Coin in Super Mario World. There are 100 Ace Coins overall. They are oval and have the letter "A" engraved on them.
Advance Coins are special coins that appear exclusively in Super Mario Advance 4: Super Mario Bros. 3. They appear only in the new World-e levels. They are similar to Ace Coins in appearance, except for the fact that they're yellow.
Moon Coins appear in New Super Mario Bros. 2, and are only found in World Star. They have a 3-Up Moon imprinted on them. These coins replace the Star Coins of other worlds in the game. However, Moon Coins cannot be used as Star Coins (therefore they cannot be used to remove Star Coin Signs). Moon Coins are only used for collecting and are required to obtain one of the stars on the player's save file.
Green Coins have appeared in New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, New Super Mario Bros. U Deluxe and Super Mario 3D World + Bowser's Fury. Green Coins are activated by moving through a Green Ring. In the New Super Mario Bros. games, they act much like Red Coins, but these coins disappear much faster and five groups of three need to be collected. They always appear in groups of three and form a clover shape. In Super Mario 3D World, eight coins appear, and collecting them all results in a Green Star appearing.
Blue Toad is a Toad who made his first appearance in New Super Mario Bros. Wii as a playable sidekick for Mario, along with Luigi and Yellow Toad. Blue Toad and Yellow Toad reprise their roles as playable characters in New Super Mario Bros. U, and have appeared in various other games as well.
Blue Toad first appears as the fourth playable character in New Super Mario Bros. Wii. He is first seen at Peach's Castle where he can be seen enjoying the festivities for Princess Peach's birthday party along with fellow guests: Mario, Luigi, and Yellow Toad. However, the party was soon interrupted by the Koopalings and Bowser Jr. who arrive with a disguise as a large birthday cake and using this disguise, they had managed to fool the heroes and kidnap Peach. This starts Blue Toad's adventure as he quickly follows the Mario Bros. and Yellow Toad to stop the Koopalings.
Unlike the other Toads, Blue Toad is shown to be extremely brave as he teams up with the Mario Bros. on their mission to rescue Princess Peach from Bowser and his minions. To save her, the heroes venture through many different, diverse worlds. Throughout their adventure, Blue Toad along with his friends meet many of the countless minions that Bowser Jr. had sent to stop the heroes. Despite this, Blue Toad and co. had still managed to keep on going and eventually they even come to the point of battling the Koopalings themselves. Upon defeating Magikoopa and Bowser Jr. in the final world, they soon come upon Bowser's Castle where the princess was held captive. From there, Blue Toad along with the other heroes would have to fight the evil King Bowser himself and upon defeating him, the heroes would be able to save Peach.
Upon rescuing the Princess, each of the heroes (including Blue Toad) would get a kiss from princess as a thanks for saving her. In the cinematic ending of the game, Blue Toad along with Yellow Toad and Luigi can be seen descending from the sky in hot air balloons while approaching Mario and Peach (who both had just left Bowser's Castle). After Luigi allows Mario and Peach to ride his balloon back to Peach's Castle, he is soon left behind when Peach and Mario take off without him while he was waving to the Toads in their balloon. Fortunately, Blue Toad happily invited Luigi to ride in the balloon that he and Yellow Toad were riding in.
Within the game's introduction sequence, Blue Toad is first seen alongside Yellow Toad, the Mario Bros., and Princess Peach attending a lunch at the Peach's Castle. However, their peaceful get-together is soon ruined by the sudden appearance of multiple airships consisting of Bowser and the Koopalings. Using a giant mechanical arm (which extended itself from Bowser's airship into the main hall of Peach's Castle where the heroes were taking their lunch), Bowser pulled away Peach's chair from harm and instead gave a mighty punch at Blue Toad and the other three heroes (causing them to be knocked out).
Seizing the opportunity, Bowser used the mechanical arm to scoop up Blue Toad and his friends and threw the heroes far across the Mushroom Kingdom. Upon crashing into the Acorn Tree consisting of Super Acorns and falling back to the ground (with Blue Toad going as far as sliding on his large mushroom head from the force), the four heroes soon get up and see Peach's Castle getting invaded by Bowser's forces in the far distance. Deciding to take action, Blue Toad and his friends run across the plains in the start of a new adventure.
In New Super Mario Bros. U Deluxe, Blue Toad shares a character slot with Yellow Toad under the generic identifier of "Toad," and the two can be switched between on the character select screen by holding the L or ZL button (SL button when playing with a single Joy-Con).
Blue Toad returns as a playable character within the multiplayer mode of the expansion pack game New Super Luigi U. Very much like in New Super Mario Bros. U, Blue Toad journeys through the Mushroom Kingdom to save Princess Peach once again along with the help of Luigi, Yellow Toad, and Nabbit.
While Blue Toad himself does not appear in Super Mario 3D World, Toad appears instead with the same appearance, reflecting his in-game appearance in Super Mario Bros. 2. In the game's electronic manual, however, Blue Toad's artwork from New Super Mario Bros. Wii was reused to represent Toad.
Like in Super Mario 3D World, Toad appears as a playable character in Super Mario Maker 2 with an identical appearance to Blue Toad. During Co-Op and Versus Modes, as well as in "Play Together" mode, Toad is the third-player character.
Blue Toad along with Yellow Toad are featured in the 41st and 42nd volumes of Super Mario-Kun. As the story is based on New Super Mario Bros. Wii, Blue Toad and Yellow Toad are introduced as Mario's new accomplices. Throughout the adaption of the two issues, Blue Toad plays an important role by journeying alongside Mario, Luigi, and Yellow Toad on their quest to rescue Princess Peach from Bowser and his forces.
Blue Toad and the other heroes of New Super Mario Bros. Wii were shown as some of the featured characters in the Nintendo 3DS tech demo. He was riding a Pink Yoshi, similarly to the game's box art. Eventually, this tech demo screen featuring Blue Toad and his friends was later obtainable as a puzzle in the Puzzle Swap mode in the StreetPass Mii Plaza.
Blue Toad alongside Yellow Toad, Mario, Luigi, the Koopalings, and various other characters from New Super Mario Bros. Wii made cameo appearances in the Wii game Taiko no Tatsujin Wii: Minna de Party Sandaime where the characters can be seen dancing to the various tracks featured in New Super Mario Bros. Wii.
In New Super Mario Bros. Wii, Blue Toad is shown as a courageous character, who is able to venture alongside the Mario Bros. on their dangerous mission to save Princess Peach from Bowser and his minions; a force that most Toads tend to be afraid of. He is also shown to be kind and compassionate as seen in the ending of the game where he happily invites Luigi to ride in his and Yellow Toad's hot air balloon after he had been abandoned by Mario and Peach. In the introduction of New Super Mario Bros. U, Blue Toad is shown to be even more finicky than his partner Yellow Toad as he is seen to be in an extreme alarm when Bowser's mechanical arm pulled away the Princess.
Throughout the New Super Mario Bros. games, Blue Toad plays similarly to Mario. While possessing the same jumps as Mario, he is also shown to use similar techniques as well including the Wall Jump and Ground Pound. He is also able to maximize his jumps by using a Spin Jump. Unlike the Mario Bros. however, Blue Toad (along with Yellow Toad) are shown to have a unique triple jump; the two Toads perform a high jump similar to a cartwheel while facing one side of the screen. Blue Toad is also shown to be quite strong, being able to carry items much larger than his own size (such as barrels). He is also capable of picking up, carrying and throwing other characters (such as Mario) with ease. All of these traits are similar to not give players advantages over each other. In New Super Luigi U, Blue Toad has the ability to perform a scuttle jump much like Luigi.
Blue Toad is also capable of using the various power-ups in the game allowing him to use their special effects and achieve different forms (such as Propeller Blue Toad if he was to touch a Propeller Mushroom). Much like the other characters playable in New Super Mario Bros. Wii, he is shown to be skilled in riding Yoshis.
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